RAGNAROKISCOMING2007
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Pit Lord (huge outsider,lawful,evil)
HD:36d8 + 360 (648)
Initiative: +10
Speed: 40ft., fly 90ft(average)
AC: 52( +6 dex +36 natural)
BAB/ Grapple: +36/+54
Attack: 2 claws +48, 1 bite+45, 1 slam+42, +5 unholy greatsword +60 + 2d6 unholy damage
Full attack: +5 unholy greatsword +60/+55/+50/+45+ 2d6 unholy damage, 2 claws +48, 1 bite+45, 1 slam+42
Space/reach: 15ft/15ft
Special attacks: constrict 5d8 + 35, fear aura, spell-like abilities, summon devils, vile breath
Special qualities: DR25/good and silver, darkvision 60 ft., immunity to fire and poison, acid20, cold20, regeneration 15, see in darkness, SR 50, telepathy 100ft
Saves: fort+30, ref+22, will+32
Abilities: str47 dex22 con30 int28 wis30 cha25
Skills: balance+19, bluff+28, climb+32, concentration+35, diplomacy+35, disguise+23, intimidate+38, jump+27, knowledge(arcane)+31, knowledge(nature)+ 26, knowledge( the planes)+33, knowledge(religion)+ 26, listen+28, spot+30, spellcraft+27, survival+31
Feats: great cleave, iron will, power attack, quicken spell-like ability(fireball), enlarge spell-like ability(fireball), improved initiative
Environment: 9 Hells of Baator (usually Avernus)
Organization: solitary or group(5 pit fiends, 1 pit lord)
CR: 32
Treasure: triple standard, +5 unholy greatsword
Alignment: lawful evil
Advancement: 37-75HD(huge)
Level adjustment: –
The Blood War. The infernal battle between devils and demons. Bael successfully repels demon armies everyday. But sometimes this task can be overwhelming even for him. That’s when his secret weapon comes into play. Bael unleashes an infernal howl that’s heard throughout Avernus. Looking upon the horizon, you see five large pit fiends followed closely by an even larger creature shrouded in darkness. The pit fiends land before Bael and kneel, while the huge dark creature stands boldly and says, “ What are your orders?”
Pit Lords are born just like Nessian pit fiends, from Asmodeus’ blood. Unlike the Nessian pit fiends however, the Pit Lords do not swear allegiance to Asmodeus, even though they are born from his blood. These fiends swear allegiance to Bael. They admire Bael’s courage and power to defend Baator on a daily basis. No one knows for sure why they disobey the Overlord. Some suspect his power is weakening. Others say they don’t come from him at all, but from the depths of Nessus, far below where Asmodeus’ original body crash-landed. Whatever the case, the Pit Lords remain one of the greatest defenses against the enemies of Baator. The pit lords tend to roam the 9 Hells forming alliances with other devils so that they’ll join the ranks of Bael’s army in the Blood War, similar to what the chaotic Molydei do. If they do not join, a Pit Lord will resort to violence to bully them into joining. This does not sit well for the Lords of the Nine, who often retaliate by destroying them personally. This makes Bael furious, but he’s too busy with the war to do anything about it. The Pit Lords are feared by most other devils but are always respected wherever they go. Even the Lords of the Nine show respect knowing that they are Baator’s greatest defense.
Pit Lords appear as huge pit fiends, standing 20 ft. tall. Their scales are black and shiny. Two great tusks sprout from its massive fanged mouth. And a nimbus of green fire surrounds their head like a great mane of hair. They have large claws on their hands and feet. On their forearms extends a jagged piece of bone. In their hands they wield greatswords of infernal design. Pit Lords are a fearsome force indeed…..
combat: Pit Lords love to sit back and watch their pit fiends battle their foes. If the pit fiends are having trouble, the Pit Lord steps in. They’ll first use their breath weapons to attack enemies out of its reach. Once close to their foes, they unsheathe their jagged greatswords and try to finish off their foes. If their foes still persist to attack the Pit Lord, then they’ll desecrate the area and start using their vile claw attacks so that their foes cannot recover health. Once theirs foes health is low, they use meteor swarm to finish the whole team off in one round.
Vile Breath (su): the pit lord spews forth an acidic 20ft cone of spit. It deals 10d6 acid damage + 10 vile damage. Reflex DC (10 + 1/2 HD + cha bonus). If successful the victim takes only half the acid damage and no vile damage.
Green fire (su): the pit lord spits forth a 60ft cone of green fire. It deals 12d6 damage. Half is fire, the other unholy. Reflex DC (10 + 1/2 HD + cha bonus). If successful the victim takes only half the damage.
Vileness (ex): whenever a pit lord desecrates an area its natural weapons deal an extra 3 points of vile damage. This damage can only be healed in a consecrated area.
Summon devils (sp): A pit lord can summon up to five pit fiends per day.
Spell-like abilities: CL26; DC 24 + spell level
At will- blasphemy, fireball, greater teleport, invisibility, unholy aura, greater command, deeper darkness
6/day- desecrate, circle of death
3/day- power word kill
1/day- meteor swarm
HD:36d8 + 360 (648)
Initiative: +10
Speed: 40ft., fly 90ft(average)
AC: 52( +6 dex +36 natural)
BAB/ Grapple: +36/+54
Attack: 2 claws +48, 1 bite+45, 1 slam+42, +5 unholy greatsword +60 + 2d6 unholy damage
Full attack: +5 unholy greatsword +60/+55/+50/+45+ 2d6 unholy damage, 2 claws +48, 1 bite+45, 1 slam+42
Space/reach: 15ft/15ft
Special attacks: constrict 5d8 + 35, fear aura, spell-like abilities, summon devils, vile breath
Special qualities: DR25/good and silver, darkvision 60 ft., immunity to fire and poison, acid20, cold20, regeneration 15, see in darkness, SR 50, telepathy 100ft
Saves: fort+30, ref+22, will+32
Abilities: str47 dex22 con30 int28 wis30 cha25
Skills: balance+19, bluff+28, climb+32, concentration+35, diplomacy+35, disguise+23, intimidate+38, jump+27, knowledge(arcane)+31, knowledge(nature)+ 26, knowledge( the planes)+33, knowledge(religion)+ 26, listen+28, spot+30, spellcraft+27, survival+31
Feats: great cleave, iron will, power attack, quicken spell-like ability(fireball), enlarge spell-like ability(fireball), improved initiative
Environment: 9 Hells of Baator (usually Avernus)
Organization: solitary or group(5 pit fiends, 1 pit lord)
CR: 32
Treasure: triple standard, +5 unholy greatsword
Alignment: lawful evil
Advancement: 37-75HD(huge)
Level adjustment: –
The Blood War. The infernal battle between devils and demons. Bael successfully repels demon armies everyday. But sometimes this task can be overwhelming even for him. That’s when his secret weapon comes into play. Bael unleashes an infernal howl that’s heard throughout Avernus. Looking upon the horizon, you see five large pit fiends followed closely by an even larger creature shrouded in darkness. The pit fiends land before Bael and kneel, while the huge dark creature stands boldly and says, “ What are your orders?”
Pit Lords are born just like Nessian pit fiends, from Asmodeus’ blood. Unlike the Nessian pit fiends however, the Pit Lords do not swear allegiance to Asmodeus, even though they are born from his blood. These fiends swear allegiance to Bael. They admire Bael’s courage and power to defend Baator on a daily basis. No one knows for sure why they disobey the Overlord. Some suspect his power is weakening. Others say they don’t come from him at all, but from the depths of Nessus, far below where Asmodeus’ original body crash-landed. Whatever the case, the Pit Lords remain one of the greatest defenses against the enemies of Baator. The pit lords tend to roam the 9 Hells forming alliances with other devils so that they’ll join the ranks of Bael’s army in the Blood War, similar to what the chaotic Molydei do. If they do not join, a Pit Lord will resort to violence to bully them into joining. This does not sit well for the Lords of the Nine, who often retaliate by destroying them personally. This makes Bael furious, but he’s too busy with the war to do anything about it. The Pit Lords are feared by most other devils but are always respected wherever they go. Even the Lords of the Nine show respect knowing that they are Baator’s greatest defense.
Pit Lords appear as huge pit fiends, standing 20 ft. tall. Their scales are black and shiny. Two great tusks sprout from its massive fanged mouth. And a nimbus of green fire surrounds their head like a great mane of hair. They have large claws on their hands and feet. On their forearms extends a jagged piece of bone. In their hands they wield greatswords of infernal design. Pit Lords are a fearsome force indeed…..
combat: Pit Lords love to sit back and watch their pit fiends battle their foes. If the pit fiends are having trouble, the Pit Lord steps in. They’ll first use their breath weapons to attack enemies out of its reach. Once close to their foes, they unsheathe their jagged greatswords and try to finish off their foes. If their foes still persist to attack the Pit Lord, then they’ll desecrate the area and start using their vile claw attacks so that their foes cannot recover health. Once theirs foes health is low, they use meteor swarm to finish the whole team off in one round.
Vile Breath (su): the pit lord spews forth an acidic 20ft cone of spit. It deals 10d6 acid damage + 10 vile damage. Reflex DC (10 + 1/2 HD + cha bonus). If successful the victim takes only half the acid damage and no vile damage.
Green fire (su): the pit lord spits forth a 60ft cone of green fire. It deals 12d6 damage. Half is fire, the other unholy. Reflex DC (10 + 1/2 HD + cha bonus). If successful the victim takes only half the damage.
Vileness (ex): whenever a pit lord desecrates an area its natural weapons deal an extra 3 points of vile damage. This damage can only be healed in a consecrated area.
Summon devils (sp): A pit lord can summon up to five pit fiends per day.
Spell-like abilities: CL26; DC 24 + spell level
At will- blasphemy, fireball, greater teleport, invisibility, unholy aura, greater command, deeper darkness
6/day- desecrate, circle of death
3/day- power word kill
1/day- meteor swarm