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Pit Lord

Pit Lord (huge outsider,lawful,evil)
HD:36d8 + 360 (648)
Initiative: +10
Speed: 40ft., fly 90ft(average)
AC: 52( +6 dex +36 natural)
BAB/ Grapple: +36/+54
Attack: 2 claws +48, 1 bite+45, 1 slam+42, +5 unholy greatsword +60 + 2d6 unholy damage
Full attack: +5 unholy greatsword +60/+55/+50/+45+ 2d6 unholy damage, 2 claws +48, 1 bite+45, 1 slam+42
Space/reach: 15ft/15ft
Special attacks: constrict 5d8 + 35, fear aura, spell-like abilities, summon devils, vile breath
Special qualities: DR25/good and silver, darkvision 60 ft., immunity to fire and poison, acid20, cold20, regeneration 15, see in darkness, SR 50, telepathy 100ft
Saves: fort+30, ref+22, will+32
Abilities: str47 dex22 con30 int28 wis30 cha25
Skills: balance+19, bluff+28, climb+32, concentration+35, diplomacy+35, disguise+23, intimidate+38, jump+27, knowledge(arcane)+31, knowledge(nature)+ 26, knowledge( the planes)+33, knowledge(religion)+ 26, listen+28, spot+30, spellcraft+27, survival+31
Feats: great cleave, iron will, power attack, quicken spell-like ability(fireball), enlarge spell-like ability(fireball), improved initiative
Environment: 9 Hells of Baator (usually Avernus)
Organization: solitary or group(5 pit fiends, 1 pit lord)
CR: 32
Treasure: triple standard, +5 unholy greatsword
Alignment: lawful evil
Advancement: 37-75HD(huge)
Level adjustment:
The Blood War. The infernal battle between devils and demons. Bael successfully repels demon armies everyday. But sometimes this task can be overwhelming even for him. That’s when his secret weapon comes into play. Bael unleashes an infernal howl that’s heard throughout Avernus. Looking upon the horizon, you see five large pit fiends followed closely by an even larger creature shrouded in darkness. The pit fiends land before Bael and kneel, while the huge dark creature stands boldly and says, “ What are your orders?”
Pit Lords are born just like Nessian pit fiends, from Asmodeus’ blood. Unlike the Nessian pit fiends however, the Pit Lords do not swear allegiance to Asmodeus, even though they are born from his blood. These fiends swear allegiance to Bael. They admire Bael’s courage and power to defend Baator on a daily basis. No one knows for sure why they disobey the Overlord. Some suspect his power is weakening. Others say they don’t come from him at all, but from the depths of Nessus, far below where Asmodeus’ original body crash-landed. Whatever the case, the Pit Lords remain one of the greatest defenses against the enemies of Baator. The pit lords tend to roam the 9 Hells forming alliances with other devils so that they’ll join the ranks of Bael’s army in the Blood War, similar to what the chaotic Molydei do. If they do not join, a Pit Lord will resort to violence to bully them into joining. This does not sit well for the Lords of the Nine, who often retaliate by destroying them personally. This makes Bael furious, but he’s too busy with the war to do anything about it. The Pit Lords are feared by most other devils but are always respected wherever they go. Even the Lords of the Nine show respect knowing that they are Baator’s greatest defense.
Pit Lords appear as huge pit fiends, standing 20 ft. tall. Their scales are black and shiny. Two great tusks sprout from its massive fanged mouth. And a nimbus of green fire surrounds their head like a great mane of hair. They have large claws on their hands and feet. On their forearms extends a jagged piece of bone. In their hands they wield greatswords of infernal design. Pit Lords are a fearsome force indeed…..

combat: Pit Lords love to sit back and watch their pit fiends battle their foes. If the pit fiends are having trouble, the Pit Lord steps in. They’ll first use their breath weapons to attack enemies out of its reach. Once close to their foes, they unsheathe their jagged greatswords and try to finish off their foes. If their foes still persist to attack the Pit Lord, then they’ll desecrate the area and start using their vile claw attacks so that their foes cannot recover health. Once theirs foes health is low, they use meteor swarm to finish the whole team off in one round.

Vile Breath (su): the pit lord spews forth an acidic 20ft cone of spit. It deals 10d6 acid damage + 10 vile damage. Reflex DC (10 + 1/2 HD + cha bonus). If successful the victim takes only half the acid damage and no vile damage.

Green fire (su): the pit lord spits forth a 60ft cone of green fire. It deals 12d6 damage. Half is fire, the other unholy. Reflex DC (10 + 1/2 HD + cha bonus). If successful the victim takes only half the damage.

Vileness (ex): whenever a pit lord desecrates an area its natural weapons deal an extra 3 points of vile damage. This damage can only be healed in a consecrated area.

Summon devils (sp): A pit lord can summon up to five pit fiends per day.

Spell-like abilities: CL26; DC 24 + spell level
At will- blasphemy, fireball, greater teleport, invisibility, unholy aura, greater command, deeper darkness
6/day- desecrate, circle of death
3/day- power word kill
1/day- meteor swarm
 

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final version :D added 7/24/07

Pit Lord (huge outsider,baatezu,lawful,evil)
HD:36d8 + 360 (648)
Initiative: +10
Speed: 40ft., fly 90ft(average)
AC: 52( +6 dex +38 natural –2 size)
BAB/ Grapple: +36/+62
Attack: 2 claws +52 (6d6 + 16), or 1 bite+45(6d6 + 9), or 1 slam+42(6d6 +6), or +5 unholy greatsword +60( 6d8 +12) + 2d6 unholy damage
Full attack: +5 axiomatic, unholy greatsword +57/+52/+47/+42 melee (4d6+32) + 2d6 unholy damage, or 2 claws +50 melee (6d6 +9), or 1 bite +50 melee (6d6+9), or 1 slam+42 (6d6 +6), tail slap + 42 (6d6 + 6)
Space/reach: 15ft/15ft
Special attacks: constrict 5d8 + 35, fear aura, spell-like abilities, summon devils, vile breath
Special qualities: DR25/epic,good and silver, darkvision 60 ft., immunity to fire and poison, acid20, cold20, regeneration 15, see in darkness, SR 41, telepathy 100ft
Saves: fort+30, ref+26, will+32
Abilities: str47 dex22 con30 int28 wis30 cha25
Skills: balance+19, bluff+28, climb+32, concentration+35, diplomacy+35, disguise+23, intimidate+38, jump+27, knowledge(arcane)+31, knowledge(nature)+ 26, knowledge( the planes)+33, knowledge(religion)+ 26, listen+28, spot+30, spellcraft+27, survival+31
Feats: great cleave, iron will, power attack, quicken spell-like ability(fireball), enlarge spell-like ability(fireball), improved initiative, multiattack, quicken spell-like ability (greater teleport)
Environment: 9 Hells of Baator (usually Avernus)
Organization: solitary or group(5 pit fiends, 1 pit lord)
CR: 32
Treasure: triple standard, +5 unholy greatsword
Alignment: lawful evil
Advancement: 37-75HD(huge)
Level adjustment:
The Blood War. The infernal battle between devils and demons. Bael successfully repels demon armies everyday. But sometimes this task can be overwhelming even for him. That’s when his secret weapon comes into play. Bael unleashes an infernal howl that’s heard throughout Avernus. Looking upon the horizon, you see five large pit fiends followed closely by an even larger creature shrouded in darkness. The pit fiends land before Bael and kneel, while the huge dark creature stands boldly and says, “ What are your orders?”

Pit lords were created recently by the Warlord of Avernus, Bael. It all started when Avernus was overwhelmed by demonic hordes. Bael sent out his army of pit fiends to quickly deal with this invasion. Bael and his army managed to destroy the demonic hordes at the cost of a million pit fiends. Bael then decided he needed a stronger defense so he gathered the souls of these pit fiends before they disappear forever. Using 100 infernal souls, he fused them together with one of his pit fiend minions and created an even more diabolical creature, which he named the Pit Lord. He would go on to create 1,000 Pit Lords with the remaining souls.

The demons struck again, not knowing of the new evil that was awaiting them. Using all 1,000 of his newly created devils, Bael crushed the demonic invasion with ease losing 100 Pit Lords in the process. Immediately after the war, Bael ordered the Pit Lords to breed thus creating more Pit Lords. Soon he had over 100, 000 Pit Lords. More and more Pit Lords are being born after each demonic invasion. The other Lords of the Nine, especially the Overlord, worry that these new breed of devils will grow out of control and take over. So secretly, Asmodeus has sent out squads of Nessian Pit Fiends to slay the Pit Lords so as to keep their numbers low, leaving just enough to defend Baator from demonic invasion.

Pit Lords appear as huge pit fiends, standing 20 ft. tall. Their scales are black and shiny. Two great tusks sprout from its massive fanged mouth. And a nimbus of green fire surrounds their head like a great mane of hair. They have large claws on their hands and feet. On their forearms extends a jagged piece of bone. In their hands they wield greatswords of infernal design. Pit Lords are a fearsome force indeed...



combat: Pit Lords love to sit back and watch their pit fiends battle their foes. If the pit fiends are having trouble, the Pit Lord steps in. They’ll first use their breath weapons to attack enemies out of its reach. Once close to their foes, they unsheathe their jagged greatswords and try to finish off their foes. If their foes still persist to attack the Pit Lord, then they’ll desecrate the area and start using their vile claw attacks so that their foes cannot recover health. Once theirs foes health is low, they use meteor swarm to finish the whole team off in one round.

Constrict (ex): the pit lord constricts with its tail dealing 5d8 + 35 points of damage with a successful grapple check.

Improved grab (ex): using its tail slap, a pit lord can attempt to grapple the opponent without provoking an attack of opportunity. If it is successful on grapple check, it establishes a hold and can constrict.

Vile Breath (su): the pit lord spews forth an acidic 60ft cone of spit. It deals 36d6 (half acid and half vile) damage. Reflex DC (10 + 1/2 HD + cha bonus). If successful the victim takes only half the acid damage and no vile damage. The pit lord can use this attack every 1d8 rounds.

Green fire (su): the pit lord spits forth a 60ft cone of green fire. It deals 20d8 damage. Half is fire, the other unholy. Reflex DC (10 + 1/2 HD + cha bonus). If successful the victim takes only half the damage. The pit lord can use this ability every 1d6 rounds.

Vileness (ex): whenever a pit lord desecrates an area its natural weapons deal an extra 3 points of vile damage. This damage can only be healed in a consecrated area.

Summon devils (sp): A pit lord can summon up to five pit fiends per day. These pit fiends have at least 25 HD. Their HD never exceeds the pit lords who summon them.

Regeneration: A pit lord can regenerate 15 hit points every time it’s damaged. Only holy damage can bypass this.

A pit lord’s natural weapons, as well as any weapons it wields, are treated as evil-aligned, lawful-aligned and epic for the purpose of overcoming damage reduction.

Spell-like abilities: CL32; DC 24 + spell level
At will- blasphemy, fireball, greater teleport, invisibility, unholy aura, greater command, deeper darkness
6/day- desecrate, circle of death
3/day- power word kill
1/day- meteor swarm
 

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