However, if he or she is not willing to engage, and is still bound and determined to treat their character as little more than a bag of hitpoints and feats, then I as the GM no longer feel obligated to treat their character as anything else either. If a situation happens to arise where that bag of hitpoints and feats are useful to the group, swell. If not, I'm not going out of my way to give the player/character anything more than a seat at the table. NPCs will not go out of their way to engage the player. I will not tailor combats or extended scene challenges to play to the character's strengths. If they end up feeling useless in a progressive series of fights, too dang bad. Engaging with the game and proposed campaign is an unwritten, social contract rule at my table.
This was exactly what the DM was planning on doing and Flower would not go for it. The DM gave him countless opportunities to expand on his character and thoughts. At level 4, he has not put in the least amount of effort or thought and the party isn't about that life. We have a party of 9 that we're playing with; we have no room for a non-active player. If we wanted a bland, flavorless, souless npc to slow down the party, the DM would certainly provide it. This entire thread, however is just a continuation of an argument that we've been having for years. It's also moot, as Flower is no longer with our group. After arguing with the DM for three hours after the session ended the DM had enough, kicked him out, and I can't blame him.