Players: Guiding Morals in Playing

pemerton

Legend
For my piece on absolutists, I don't think the GM has to say a single thing for you to not want to do it. YMMV.
  • No absolutists
    • For example, guy who hates all undead and kills them on sight. Once had a ghost that was stuck on the material plane because of how they were wronged. The ghost was intended to be a helpful NPC in the adventure. Absolutists refuses to even talk with ghost and tries to kill it immediately because their god doesnt like undead...
"Intended to be a helpful NPC" is the GM wanting the players to do something. Shouldn't the GM be upfront about that, if the intended sort of play is going to run smoothly?
 

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payn

He'll flip ya...Flip ya for real...
"Intended to be a helpful NPC" is the GM wanting the players to do something. Shouldn't the GM be upfront about that, if the intended sort of play is going to run smoothly?
No, its larger than this. The point goes well beyond this single example. Put another way, if the intended play style is to be absolutist, then a GM should note that, IMO.
 

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