frankthedm
First Post
That sounds better, not sure on the free passwall effect still, but I am picky on balance.Liquidsabre said:That was my thought too, the ability to interrupt an attack like that is just too good. Really it should be an exception to the "immediate" part of immediate magic and should only be useable as a swift action or a regular free action (i.e. only useable on the character's turn). This still allows a fast and easy 10-ft dimension hop at Int Bonus/day but won't allow the abrupt jaunt to interrupt another's action. This still allows a readied action to be taken and the ability to be used and of course still allows the caster to hop 10-ft past foes, outside of threaten ranges, onto the otherside of doors, over a hole, etc.
I had an idea that ran though my brain, as an immediate action;
a conjurer can create a non material glowing rune inscribed circle on the ground within short range. Once the circle has existed for one round, that caster can cast his summon Summon monster as standard actions provided the summons arrive in the circle.
The Abjuring one is kinda weak for the protective school.