DM's Log: May 24, 2012. The Cake Is A Lie
My alarm clock goes off every morning at 6:00 a.m. I get up, I brush my teeth and shave, I put on a suit and I walk out the door to my day job. This morning, though, I stopped at the computer on my way out, and checked my e-mail. Lo, the playtest had started! I followed the link to all of the legal mumbo-jumbo, agreeing to various tedium, and then...nothing.
Apparently I had to wait for a second e-mail. For some reason.
So I walked out the door and to the office. It was rainy morning, but the walk wasn't unpleasant. I'm fortunate to have a nice apartment so close to work...it affords me all sorts of perks, like not having to pay for car insurance, parking, or gasoline, for example. A half-hour later, I log in to my work computer and check my e-mail.
No second e-mail. I didn't worry too much about it; the legal mumbo-jumbo page said that it would take 30 to 60 minutes. So I got up and got some coffee, wrote a technical memo, and began some design calculations on a sheet pile wall.
The second e-mail came about 2 hours after I had clicked on the agreement. I found the link, clicked on it, and...nothing. I clicked it again. Nothing. Again. Nothing.
This went on for a while.
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I got an e-mail around lunchtime from one of the guys in the gaming group. He was having the same problem that I was having, and wanted to know if I had gotten my packet yet. I e-mailed him back, telling him that I wasn't able to download it either.
I went to lunch (making sure to check the Wizards website one more time, to see if there were any updates or anything), and when I returned to my desk, there had been a bit of an e-mail exchange among my gaming group about this weekend. The consensus: relief. They were all actually relieved that we might not be playing "some weird new game" this weekend "instead of our real Dungeons & Dragons game." Two of them confessed to never having signed up for the reminder in the first place.
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Well, it's been twelve hours since I got The Second E-Mail, and I still can't download the packet. We were scheduled to play it tomorrow night right after work, but that isn't looking very likely. If I can't download the material by tomorrow morning, I will have to reschedule the playtest.
This group wasn't exactly thrilled about the new edition to begin with. Now, Wizards of the Coast has all but given them permission to disregard it.
Yes, I am frustrated with the website and server issues, but that's no longer the point. This isn't the first time I have been given the digital runaround by this company, and it probably won't be the last. Deep down, I knew that it wouldn't...couldn't...be as easy as everyone was saying it would be.
No, the thing that really cooks me is how I keep thinking back to the Pathfinder playtests, and how easy it was. Even with the much-anticipated Alpha test, with tens of thousands of downloads the first day, it didn't take longer than 20 minutes to receive the info. The forums were wide open. Because of the Open Gaming License, there were no NDAs or legalspeak to wade through, there was no restriction on the scope or content of the test, and anyone was free to share with everyone else whatever they wanted. It was awesome.
Now? Now I get a 180-second delay followed by a "Bad Request - Invalid URL" splash.
Paizo is still beating Wizards at their own game.