Nifft
Penguin Herder
Thunderwave has saved my Wizard's butt several times. I've used it to push enemies into pits, and to push flankers off of the Fighter (so he could retreat). I've used it to push enemies away from my Wizard (so I could then go run behind the Fighter). It's also good that it targets Fortitude, since the most frequent critters who make it into melee range with my Wizard have been Skirmishers, and those have a low Fort defense.I still say Thunderwave isn't really that great. It sounds awesome in some theoretical sense but truthfully its very hard to target a blast 3 into a melee and not hit your allies. The push also sounds cool but it usually has tactically marginal consequences. Pushing an enemy that is in melee with you just means they get to charge you next time their turn comes up.
It's an awesome power that's brilliant in practice.
My Wizard has won our party several fights by being the last dude standing. His HP suck, so his resilience is almost entirely due to not being hit. Armor helped greatly, as did the Shield spell, and his Staff of Defense class feature.Forget about Armor Proficiency. Your a wizard, you're squishy, accept that. Take Shield as your utility spell at level 2. It will usually deflect the worst damage and all you need to do is survive the combat as you will almost never bottom out on surges. Use cover wisely (remember your allies grant it vs ranged attacks) and you'll be OK. Later on you can worry about your defenses but a +2 AC for a feat is not worth it for a non-melee character at level 1.
In my experience, getting +2 to AC for a single feat is a damn good use of that feat.
The truth of D&D is that monsters save more often than not, and powerful monsters -- the ones you actually care about putting down -- save VERY frequently. I tried to like Sleep, but it was usually a waste of an action.I will agree that flaming sphere is an excellent spell, and would might be a good contender for the go to first level daily. Im kind of surpised that no one has advocated a sleep spell, however. I know sleep is risky, in that if they make their first save you end up with a daily for a one round slow, but the possiblily of infliciting the strongest status effect on the game on mulitple targets is amazing.
It's a bad spell -- it is either mostly worthless (for most PCs), or utterly broken (in the hands of a twinked-out Orb Wizard). It should be removed from the game.
Cheers, -- N