Sorry for the necromancy, but I had to divert my attention to finals.
I really wanted the improved disarm and extra attacks from Fighter, and the movement/stunning/flurry of a Monk would be nice, but I think it would be fun to play a Forest Gnome Barbarian/Druid/Rogue. I figure that I could find a mines group for the early levels, then sign on with a campaign group.
Story-wise, the idea is to pretend not to be a gnome. The character has a lot of mystery to me. He believes he's a lone member of an ancient order to defend the balance/nature, apart from known Faerun factions (b/c I don't know jack about Faerun). He could be mad, which the idea of a gnome insistent that he's a Goliath is. Then again, he could see "divine inspiration" from people/places/things/events the campaign. I saw a background somewhere that allowed the player to lead a second life; could someone link that for me?
As a gnome, I think I'll be able to pick 2 feats on my way to 15. I want Alert, Mobile, and Mage Slayer. Thoughts?
I used the wayback machine to see the builds for the previous guide and seem content that this will provide a fun, useful experience.