Lanefan
Victoria Rules
Taken in isolation, a character whose 6 stats were all either 3, 10 or 18 would be - though highly unlikely - just as plausible as any other.I agree it's a crap method, but the resulting character fits just fine on the 3d6 "bell curve", so if you think 3d6 is realistic enough, then how come that character seems unrealistic to you?
However, once two or three or seventeen characters all show up with each of their stats all being either 3, 10 or 18 the BS detector starts chiming...
There are doubtless multiple individuals with that combination of scores. However, it strains credulity that so many of them turn to adventuring as a profession where those individuals within the population who happen to have a 17 strength and a 7 dex (or the reverse) do not.How so? Both 15 and 8 appear on the 3d6 curve. Are you imagining a population so small there aren't multiple individuals with that combination of scores?
The inconsistency is that the PCs are thus drawn from (one assumes) a subset of the population rather than the entire population. The bell curve tells me there's going to be members of the population out there with Intelligence 18 and Wisdom 7 - why can't I play one of those - or at least have the chance to, should the dice be so kind?pemerton said:Why? What's inconsistent about all PCs having stats chosen from the array of 65 arrays, while NPC stats range more widely? Where's the contradiction?
In a living breathing game world inhabited by people who are on a bell-curve distribution it only makes sense that particularly daring people of all ability levels are going to try their hand at adventuring at some point, be it by their own choice or not.Maxperson said:It's nonsensical to think that if you have even a single stat that falls outside of the range given in those arrays, you are somehow kept from ever being a PC. 65 magical PC stat ranges and the rest you the world is left out in the cold.
Which opens up some other cans o' worms, I suppose:
1. Are the PCs the only classed-and-levelled adventurers in your game world? (if yes: where do replacement PCs or PCs for new players come from, if the original PCs are the only adventurers the world has)
2. Can non-adventurers in your game world - e.g. militia, stay-at-home temple clerics and lab mages, street thieves - slowly gain levels just by doing what they do?
If the PCs are in fact your game world's only classed-and-levelled people then their generation method becomes moot - they just are what they are. But if they're not, and-or if your answer to question 2 is 'yes', then the distribution of stats among all the various level-gainers (including the PCs, who are obviously part of that level-gaining population) should reasonably mirror that of the population as a whole, though maybe skewed a bit higher than average; and that requires some sort of bell curve which neither array nor point-buy provides.
Lanefan