Lanefan
Victoria Rules
For me the answer completely depends on when in the campaign I'm being asked.
At the very start during session 0? I roll up what I want (assuming the dice will let me). At that point I don't even want to know what anyone else is playing, I'd rather be in isolation; as to me this is the one time I don't have to worry about what "the party" needs as there isn't a party yet. Then, once we've formed into a party, if my character has a shred of wisdom (don't get yer hopes up!) he or she will suggest we take stock of our capabilities and then go recruit an NPC or two to fill any glaring holes.
Once the campaign is nicely underway? Then I'll look at what holes might need filling, and if I've got a concept in mind that'll fill one that's what I'll (try to) roll up. The only risk there is that if the loss of your previous character has left a gaping hole (e.g. the only wizard in the party was yours, and she just perma-died) you'll just end up playing much the same thing again as a replacement.
This is where bigger parties (e.g. sometimes more than one PC each) are fun - you can more often play what you want knowing all the key roles and holes are covered.
Lan-"and remember, kids: you can never ever have too many front-line fighters"-efan
At the very start during session 0? I roll up what I want (assuming the dice will let me). At that point I don't even want to know what anyone else is playing, I'd rather be in isolation; as to me this is the one time I don't have to worry about what "the party" needs as there isn't a party yet. Then, once we've formed into a party, if my character has a shred of wisdom (don't get yer hopes up!) he or she will suggest we take stock of our capabilities and then go recruit an NPC or two to fill any glaring holes.
Once the campaign is nicely underway? Then I'll look at what holes might need filling, and if I've got a concept in mind that'll fill one that's what I'll (try to) roll up. The only risk there is that if the loss of your previous character has left a gaping hole (e.g. the only wizard in the party was yours, and she just perma-died) you'll just end up playing much the same thing again as a replacement.
This is where bigger parties (e.g. sometimes more than one PC each) are fun - you can more often play what you want knowing all the key roles and holes are covered.
Lan-"and remember, kids: you can never ever have too many front-line fighters"-efan