Cloudgatherer
First Post
When I was DM, I may have been slightly guilty of this. My "pet" NPC was my idea of a character I would have liked to play (for some reason, I have never played a wizard character very far, as in only a few levels). And so I have an NPC that bears the same name as my handle here.
Now here is where I may be a little guilty. The party shared a common problem, they were all "gated" to the world by mistake by my NPC. However, in the first battle immediately starting the entire campaign, the party sees the NPC imprisoned (per the spell). Now I throw in some intrigue, during the battle (which was eventually won thanks to the party), another wizard fighting with my NPC assumes the NPCs form (known to the party). In reality what had happened is the NPC was indeed imprisoned, but his simulacrum kept up appearances.
Now to solve their common problem, the party needed some way of planar travel. My pet NPC would help, but since he was imprisoned, that was a problem. The simulacrum provided advice to the party for the first few adventures (but did not tag along with them), then mysteriously disappears.
Actually, the simulacrum managed to "swap" with the NPC (scripted, I know), but the NPC was still being hunted (hence his imprisonment in the first place). Assuming another identity, he became a "new" force in the world fighting a separate threat than what the party had managed to get involved in. I crossed the NPC with the party only a couple of times (over 30 different adventures), with more direct involvement at the end. So hopefully this does not overstep the bounds of the NPC in the world.
In a game I'm in, we have an NPC that is part of the party, but then again there are only 3 players and 1 usually does not show (varies who it is). That NPC is part of the plot, demonstrating what the "problem" in the world is. Unfortunately, my character wouldn't mind ditching the NPC, as that particular NPC drains power from my character (and I don't play a very nice character).
OK, so that was a little longer than I planned... sorry about that.
Now here is where I may be a little guilty. The party shared a common problem, they were all "gated" to the world by mistake by my NPC. However, in the first battle immediately starting the entire campaign, the party sees the NPC imprisoned (per the spell). Now I throw in some intrigue, during the battle (which was eventually won thanks to the party), another wizard fighting with my NPC assumes the NPCs form (known to the party). In reality what had happened is the NPC was indeed imprisoned, but his simulacrum kept up appearances.
Now to solve their common problem, the party needed some way of planar travel. My pet NPC would help, but since he was imprisoned, that was a problem. The simulacrum provided advice to the party for the first few adventures (but did not tag along with them), then mysteriously disappears.
Actually, the simulacrum managed to "swap" with the NPC (scripted, I know), but the NPC was still being hunted (hence his imprisonment in the first place). Assuming another identity, he became a "new" force in the world fighting a separate threat than what the party had managed to get involved in. I crossed the NPC with the party only a couple of times (over 30 different adventures), with more direct involvement at the end. So hopefully this does not overstep the bounds of the NPC in the world.
In a game I'm in, we have an NPC that is part of the party, but then again there are only 3 players and 1 usually does not show (varies who it is). That NPC is part of the plot, demonstrating what the "problem" in the world is. Unfortunately, my character wouldn't mind ditching the NPC, as that particular NPC drains power from my character (and I don't play a very nice character).
OK, so that was a little longer than I planned... sorry about that.