[sblock=OOC]Right, time for some action. I'm concerned that all this pussyfooting around is giving the bad guy too much time to carry out whatever nefariousity they have planned, so let's liven it up a bit (and as a bonus possibly annoy the hell out of Lerissa at the same time)
Reading the Perception rules, the DC to hear a conversation is 0, so even at +1 per 10', any of the other PCs should easily be able to hear where I am even if they can't see me IF I make a bit of noise - OK, so can the bad guys but one thing at a time.
So action for this round is to 5' step diagonally NE, then again NE (total move 15', should put me in N10) then start moving directly north for 3 more squares completing my move of 30 unless something stops me. Then I will ready an action to attack any hostiles as per usual.
So the party can (hopefully) locate him, Mustapha will start to recite a tale and will continue narrating each round (if that can be done as a free action?). Let's see what that smokes out.[/sblock]
Mustapha stepped past Lerissa. With a wink towards her, he whispered
'time to stir things up a little' before heading into the gloom. A moment later, she heard his resonant voice from somewhere in the fog:
'A story was once recited to me by a travelling barber who had come to take shelter at the same oasis as us during a sudden and unexpected sandstorm. This man, although of modest appearance, possessed not only a voice of wondrous clarity, but a fine range of tales, of which this was the most memorable...'