PoPP: Souls For Smuggler's Shiv [01]

Rhun

First Post
"We are all going to have to contribute if we seek to survive and find a way off of this island," says Abraxis. "We need to find shelter, and identify what sorts of threats we may encounter here. We should also find food and fresh water." The aasimar kicks the body of one of the dead crab-like creatures. "Perhaps these beast are edible, if well cooked."

OOC: What time of day is it? And whereabouts on the Smuggler's Shiv map are we?
 
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Maidhc O Casain

Na Bith Mo Riocht Tá!
[sblock=OOC]It's late morning, maybe noon. A quick reckoning tells you that the coast here runs E-W, and that the sea is to your North. (Pay no attention to the scale bar on the OP map - Paizo got it wrong in their map pack and I haven't gotten around to replacing it. The actual scale bar is a little shorter than that one and reads 2 miles. So the Shiv is almost seven times the size it would be with the scale bar on the current map. To get more information you'll need to take a look at the papers you got from the Jenivere.[/sblock]
 

mleibrock

First Post
"We are all going to have to contribute if we seek to survive and find a way off of this island," says Abraxis. "We need to find shelter, and identify what sorts of threats we may encounter here. We should also find food and fresh water." The aasimar kicks the body of one of the dead crab-like creatures. "Perhaps these beast are edible, if well cooked."

OOC: What time of day is it? And whereabouts on the Smuggler's Shiv map are we?

"Abraxis is right, first things first. Freshwater is probably our greatest need, we wont last long without it. I think we should find a shady spot and look through some of these papers we retrieved from the ship and see if they have any clues about this island before we go scouting."
 

HolyMan

Thy wounds are healed!
"Maybe we should scout out a suitable base camp. While we look for water and food." Leaf says after finishing piling up all the equipment he carried over.

"I wish we would have found a map or two and at the least know where we are and how close civilization is."
 

Rhun

First Post
"There doesn't happen to be a map of this island in the captain's papers, does there?" asks Abraxis, looking at Lerissa. "Probably a long shot, but if we can get an idea of the terrain, it would be a boon."
 


Maidhc O Casain

Na Bith Mo Riocht Tá!
You take out the map and pore over it, eagerly comparing the map to the details of the coastline you're able to see from here. Jask comes into the circle and looks on, and the others are beginning to look a little interested.

It appears that you're on the north coast of the island, tucked into the largish cove at the northernmost point.

Smuggler's Shiv
 

HolyMan

Thy wounds are healed!
[sblock=OOC] Here?? (see map "X" marks the spot) and does this mean we have in addition to the other gear an:

Area Map: 50gp/2lb - A geographically relevant map that grants a user a +1 circumstance bonus on Survival checks made to navigate in the wilderness. It also can be used to grant the same bonus on Knowledge(dungeoneering) checks made to navigate underground. (AA pg.5)[/sblock]
 

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Maidhc O Casain

Na Bith Mo Riocht Tá!
OOC: Was trying to encourage folks to use the wiki ;) Yes, this map will grant you the bonus to navigate the wilderness. Of course since there are no underground details . . . um . . . detailed, it won't be helpful to you unless you find a network of tunnels that would take you from one area of the island to another.

Also, the scale bar on the map is incorrect. Rather than 2000 feet it should be a little over 2 miles.
 

mleibrock

First Post
Lerissa

"There seems to be several streams that go through the island. I'd like to explorer them to see if any are freshwater, though I'm a little concerned because they all seem to have access to the sea. The nearest seems to be less than 2 miles SE of us. Shall we all go?"
 

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