Sword of Spirit
Legend
Got myself In the Cage: A Guide to Sigil recently. There is a map showing the commonly known permanent portals in Sigil, which is cool, since I was hoping for something like that.
Unfortunately, there don't seem to be portals that really must exist for the society as described to function. By that I mean portals with well-known locations and keys to some accessible place on the Outlands, if not to most of the Gate-towns.
See the thing is, the impression is given that:
A) Sigil has a lot of merchant caravans coming and going
B) The Outlands is about the easiest place to get to from Sigil
That being the case, and with the amount of trade that supposedly comes in and out of town, people are going to be popping in and out of these portals every few minutes. This means that:
1) It would be trivially easy to discover their locations
2) It would be trivially easy to learn what their keys are (someone will give you a straight answer if you ask everyone going in for a couple of hours, assuming it isn't obvious just by watching)
3) They aren't going to be in the broken mirror frame of a forgotten dusty cellar--things would be built around these portals, inns, markets, etc
The Outland ends of the portals would have similar considerations to them.
So have I just thought about something the writers for the setting never thought of (or got around to), or is there a product that has these gates in them?
Note: I play pre-Faction War, so the flurry of portals or whatever is of no matter
Unfortunately, there don't seem to be portals that really must exist for the society as described to function. By that I mean portals with well-known locations and keys to some accessible place on the Outlands, if not to most of the Gate-towns.
See the thing is, the impression is given that:
A) Sigil has a lot of merchant caravans coming and going
B) The Outlands is about the easiest place to get to from Sigil
That being the case, and with the amount of trade that supposedly comes in and out of town, people are going to be popping in and out of these portals every few minutes. This means that:
1) It would be trivially easy to discover their locations
2) It would be trivially easy to learn what their keys are (someone will give you a straight answer if you ask everyone going in for a couple of hours, assuming it isn't obvious just by watching)
3) They aren't going to be in the broken mirror frame of a forgotten dusty cellar--things would be built around these portals, inns, markets, etc
The Outland ends of the portals would have similar considerations to them.
So have I just thought about something the writers for the setting never thought of (or got around to), or is there a product that has these gates in them?
Note: I play pre-Faction War, so the flurry of portals or whatever is of no matter