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Prc - Master Villain

Sandain

Explorer
Hello,

I write this in another thread, but would like to share it with all of you here. its kindof a serious attempt, but..how serious can master villains every really be?


Master Villain Prc

The master villain is the master of dastardly plots and nefarious schemes. He has a master plan to dominate an area, world, or even entire planes of existance.

He is a genius and bends his intellect to power mongering, gathering like minded henchmen and vast wealth to use for his schemes.

Requirements
18 Intelligence
4 ranks in Intimidate
4 ranks in Bluff
4 ranks in diplomacy
4 ranks in Knowledge religion, geography, or planes
Leadership Feat
5 loyal henchmen
Appropriate base of operations (keep, tower, ship, cave complex, hollowed out planetary object, fortress on a deserted island inside a live volcano etc
Life defining moment such as hideous scarring, chemical accident, ignored by a good looking hero of the opposite sex once

Weapon proficiencies
Spiked chain, spiked (pref electrified) gauntlet, whip, gargantuan siege weaponry

Class skills
Bluff, intimidate, diplomacy, escape artist, craft: metalworking, knowledge: architecture, planes, religion, ancient history, spelljamming, arcana, use magic device, spellcraft, concentration, profession: politics, survival

Level advancement note, the Master villains level progression is tied in with his plots. For every 1000 people he plans to have under his control, his base must be worth this amount times 100 in gp. This serves to impress the heroes who will come to kill him, and to store his vast collection of obscure death and torture devices.

Level Title
1 Misunderstood guy that everyone picks on
2 Angst ridden guy
3 Scheming guy
4 Evil guy with a plan
5 Cackling guy
6 Walking treasure
7 Powermonger
8 BBEG
9 Master Villain
10 Super Villain

For each level a Villain gets 10 henchmen and 1 leutenant. At levels 5 and 10 he gets a right hand man. henchman seldom have names, and are often called by numbers or rank (private, security, red t-shirt etc). Ranked followers have names and often have levels in the villain prc also.

Bab and saves continue on from whichever class they had before taking this Prc. If they had prior skill in backstabing this also continues using the same progression.

To advance a level in this class, you must have the experience points, and also the following.
Wealth equal to level x 100,000
A plan to dominate intelligent beings through ecomomics, military, or magic equal to level x 10,000. This plan does not have to have any actual chance of succeeding. Bonus exp may be awarded for originality and lack of sanity.
 

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Orichin

First Post
He needs a Mad Scientist at level 5.
and feasable means of at least taking over a sizeable country to progress to supervillain status.
lvl 10 ability: stroke of evil genius: Supervillain may a) write up a 9th level spell to be used as a spell-like ability once per day. b) develop plans for a war machine that is capable of singlehandedly wiping out a town, making a hole in a castle wall in 4 rounds or less, can withstand organized resistance from enemy forces, or any/all of the above. or c) devises a flawless plan that places him in control of a city (one that isn't otherwise important to the campaign). But imbuing the spell-like ability, building the machine, or executing the plan requires 50% of the Supervillain's liquidated assets. Once the money is accounted for, the procedure is complete and successful in 2 weeks' time.
 

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