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Prestige Classes

MangahunterD

First Post
I was wondering if anyone has found a good way to balance prestige classes. I have a few I am working on for a campaign but want to make sure they are balanced. Any suggestions would be helpful.
 
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Crothian

First Post
I suggest posting them one at a time in the House Rules Forum. Balancing these things is more of an art then a science, and you should get a bit of good advice over there.
 

ForceUser

Explorer
You've got to give us a lot more information than that. :)

Some prestige classes are balanced better for some games than for others. Some are too weak or too powerful regardless of the campaign.

As a general rule of thumb, a prestige class should not be inherently more powerful than a base class when compared side-by-side - only different. The more outlandish or powerful the advantage gained, the more narrow-focused or limited the prestige class should be in other areas.

Let me give you an example of a broken prestige class: The Radiant Servant of Pelor from Dragon Magazine. Compared to a Cleric of the same level, the Radiant Servant gains Radiance (double the radius of all spells with the "light" descriptor), Extra Greater Turning (3+ Cha modifier), Martial Weapon Proficiency, a third domain, Aura of Warding (+2 Will saves for all within 10 feet), Positive Energy Burst (d8 per prestige class level damage verses undead), Empower all healing spells, Maximize all healing spells, and +1 caster level every level to boot. In contrast, the Radiant Servant loses an average of 10 hit points over the lifetime of the character (d6 HD, down from the cleric's d8).

Broken. In our campaign, my DM got rid of Aura of Warding and the Martial Weapon proficiency. I suggested he also remove a couple spell levels, but he declined.

That's just one example. You've got to be careful with prestige classes. Yeah, they are cool, and yeah, they make great ways to create a unique feel for your world, but they should never be more powerful than a base class. Just different.
 

Tonguez

A suffusion of yellow
ForceUser said:
You've got to be careful with prestige classes. Yeah, they are cool, and yeah, they make great ways to create a unique feel for your world, but they should never be more powerful than a base class. Just different.

IMHO Prestige Classes should be roleplaying devices and NOT bonus power packs as too many of them are

ALWAYS link gaining a PrC to membership and obligations to a In Game organisation (defined as broadly as you like)

ALWAYS put restrictions and obligations on the character because of their membership of the organisation

ALWAYS give the PrC abilities equivalent to any other class of the same level


This can be done by either limiting the new abilities to bonus 'feats', by doing a +1 -1 creation eg the Sharp Shooter gains Fast Shot but losses medium and heavy armour
by shifting an ability from an exisiting class eg give a sneak attack to a Barbarian but loose Dodge or by shifting an appropriate spell into the ability slot (say a Plague Bearer PrC able to Cause disease 1 per day)
 

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