HalfOrc HalfBiscuit
Adventurer
Please let me know what you think about this session, it's a little different.
Sounds fun.But what would you have done if Imix had been defeated?
Please let me know what you think about this session, it's a little different.
Sounds fun.But what would you have done if Imix had been defeated?
More thoughts on PotA.
I'd like to boost the magic item count a bit, so I've decided that each outpost/keep leader will have a magic item/weapon.
Thurl Merroska - Vicious Sword (extra damage on a Crit, otherwise just has magic property)
Shoalar Quanderil - Dagger of Venom (take an action to activate and it covers itself in poison. I gave it to him rather than Jolliver because I didn't think a wereboar would need a magic weapon)
Hellenrae - a ring that grants an extra Ki point per day
Elizar Thingy - undecided, but he is/was a druid and there is a druid in the party. Suggestions?
I wanted to give out something useful, but not too powerful.
Not a bad idea. How about bracers of defence? Ring of protection against fire? Staff of the woodlands?
More thoughts on PotA.
I'd like to boost the magic item count a bit, so I've decided that each outpost/keep leader will have a magic item/weapon.
Thurl Merroska - Vicious Sword (extra damage on a Crit, otherwise just has magic property)
Shoalar Quanderil - Dagger of Venom (take an action to activate and it covers itself in poison. I gave it to him rather than Jolliver because I didn't think a wereboar would need a magic weapon)
Hellenrae - a ring that grants an extra Ki point per day
Elizar Thingy - undecided, but he is/was a druid and there is a druid in the party. Suggestions?
I wanted to give out something useful, but not too powerful.
As far as suggestions, I would HIGHLY suggest giving the druid Elizar a Staff of Spike Growth & Entangle.
I have severe issues as DM with Spike Growth in 5e. It's too good for a 2nd level spell. I cannot tell you how many times it has completely messed up the enemy, either through straight damage, or it stops them in their tracks to prevent pursuit. Sure, that's the point, but it's only 2nd level!!!
Am I missing something about this spell? It seems too good, but it's all fair, I would spam it against the PCs and see what they think. Give Elizar a Staff of Spike Growth AND Entangle and judiciously use it.
I had given Thurl Meroksa a magic weapon too, but it was EVIL aligned. I don't recall exactly but I think it could crit automatically once a day and then feed him back half those hit points, so it was like a lifedrinker.
One of the Fire priests or the Flamewraths has a Ring of Maximized Cantrip Damage. That's surprisingly nasty.
Lizzie has a Staff of Unholy Flame, casts fireball at 5th level, half of that is unholy damage that cannot
be negated by fire resistance or even barbarian rage.
Staff of Spike Growth and Entangle sounds good - I will check it out. Is it in DMG, or did you make it up? And I would certainly get him to use it against them.
I like the idea of a Ring of MAXIMUM DAMAGE!!!!11OMG
I thought Barbarian Rage only gave resistance to bludge/pierce/slash damage?
Ahh, yeah OK. My party are all down at 3rd level at the moment. We haven't reached the heady heights of totem bears yet...
I can see good and bad in daily recharging items. Something that does it's thing once per day is one thing. Having 10 charges per day might seem a bit too powerful. Although, the Wand of MM has 7 charges, and I think it is a great item.