kamosa
Explorer
epochrpg said:An easier way to do it, is to make the "defender"'s skill bonus+10 the target number, basically like an AC score. The check is rolled like an attack, with the exception of tie going to the defender.
So a person trying to sense motive +5 (the attacker) against a person with bluff +7, needs to make a s.m. check against DC 17.
This is basically a variation on a rules variation offered in Unearthed Arcana, for players to "defend themselves" by rolling enemie's attack rolls (well, actually, they roll their ACbonus+d20 vs 10+enemies Attack Bonus, but... that is a tale for another time)
Easier on you, but much harder on the players. Essentially you are saying that the NPC always takes 10 on their check. Say the player and the defender have the same skill level then you are saying that you want the skill to fail over 50% of the time. That is pretty harsh.