CrowneVict
First Post
I've read up on several builds using Polearm Momentum, and figured I'd play around with one of my own. Being somewhat new to 4e, I'm not quite sure if I'm building correctly here, or if certain abilities / damage types work exactly per my interpretation... Would love some tips on the theme, so thanks in advance =)
Genasi Stormsoul - Hybrid Assault Swordmage|Wizard, multiclass Fighter
12str, 11con, 15dex, 14int, 15wis, 8cha
22str, 13con, 17dex, 24int, 17wis, 10cha @30
Premise:
Balance of range and damage abilities to knock things over.
Booming Blade (and later, all basic melee attacks) with Staggering Glaive to create distance, which should promote additional Assault attacks.
Arc Lightning - I went here (as opposed to blast/burst) for two reasons. One is the range 20. The other is that it's dual-target without the hassle of placement issues, which is still respectable. Building on Thunder (and later paragon tier Fire) damage for bigger +X modifiers.
Heroic Levels:
Key items: Rushing cleats, Staggering Glaive
Others: Gauntlets of Blood (for +2/4/6 untyped dmg vs bloodied), Iron Armbands of Power (For +2/4/6 damage melee), Brooch of Shielding
I'll spare you the rundown of powers. The core is in the at-wills (specifically Arc Lightning at this stage), the rest can be filled in with whatever suits you.
Feats:
Cyclone Warrior :: for warrior pre-requisite
Mark of Storm :: for the initial slide-1 on thunder/lightning
Polearm Momentum :: plus cleats for basic slide-2 prone
Versatile Expertise :: help offset a low int, +1/2/3 on attacks
Elemental Empowerment :: untyped +str damage on most wizard powers
Destructive Wizardry :: untyped +dmg when hitting 2+ targets with arcane
Echoes of Thunder :: untyped +dmg til end of next turn
Paragon :: Malec-Keth Janissary
Taking Versatile Expertise sets me back a bit, but I guess hitting is better than not hitting... So, feats here start at level 12:
Feats:
Shocking Flame :: melee deals +2/4 lightning, giving all Assault and AO's huge push-prone via Staggering weapon enchant
Headsman's Chop :: more prone, more +5 untyped damage
@level 16, get access to the paragon path ability Primordial Blade, and will use it to add additional +1d4 fire damage to all attacks... Opening up a new theme...
Consuming the Weak :: invest in Whetstone of Combustion collection (minor action), adding vulnerable 5 fire per hit. then deal ongoing 5 fire damage on all arcane fire sources... which should be all arcane attacks due to primordial blade fire damage, correct?
Sympathy of Flame :: +2/4/6 feat bonus to damage with arcane fire attacks against creatures taking ongoing fire.
Stoking the Fire :: +2 power bonus to damage on next fire attack after hitting with fire attack.
Epic Destiny :: (undecided)
Feats
Irresistible Flame :: treat target's resist fire as 20 fewer
Quickened Spellcasting :: one minor-action arc lightning per encounter
Swordmage Implement Expertise :: 19-20 crit on swordmage attacks
Superior Will :: might as well up the sub-par defense
Superior Fortitude
Superior Reflexes
That adds up to a turn of at-wills that look like:
Whetstone (minor)
Arc Lightning (standard)
range-20, 2 targets
+33 vs Reflex
range-20, 2 targets
+31 vs Reflex (-2 prone)
Genasi Stormsoul - Hybrid Assault Swordmage|Wizard, multiclass Fighter
12str, 11con, 15dex, 14int, 15wis, 8cha
22str, 13con, 17dex, 24int, 17wis, 10cha @30
Premise:
Balance of range and damage abilities to knock things over.
Booming Blade (and later, all basic melee attacks) with Staggering Glaive to create distance, which should promote additional Assault attacks.
Arc Lightning - I went here (as opposed to blast/burst) for two reasons. One is the range 20. The other is that it's dual-target without the hassle of placement issues, which is still respectable. Building on Thunder (and later paragon tier Fire) damage for bigger +X modifiers.
Heroic Levels:
Key items: Rushing cleats, Staggering Glaive
Others: Gauntlets of Blood (for +2/4/6 untyped dmg vs bloodied), Iron Armbands of Power (For +2/4/6 damage melee), Brooch of Shielding
I'll spare you the rundown of powers. The core is in the at-wills (specifically Arc Lightning at this stage), the rest can be filled in with whatever suits you.
Feats:
Cyclone Warrior :: for warrior pre-requisite
Mark of Storm :: for the initial slide-1 on thunder/lightning
Polearm Momentum :: plus cleats for basic slide-2 prone
Versatile Expertise :: help offset a low int, +1/2/3 on attacks
Elemental Empowerment :: untyped +str damage on most wizard powers
Destructive Wizardry :: untyped +dmg when hitting 2+ targets with arcane
Echoes of Thunder :: untyped +dmg til end of next turn
Paragon :: Malec-Keth Janissary
Taking Versatile Expertise sets me back a bit, but I guess hitting is better than not hitting... So, feats here start at level 12:
Feats:
Shocking Flame :: melee deals +2/4 lightning, giving all Assault and AO's huge push-prone via Staggering weapon enchant
Headsman's Chop :: more prone, more +5 untyped damage
@level 16, get access to the paragon path ability Primordial Blade, and will use it to add additional +1d4 fire damage to all attacks... Opening up a new theme...
Consuming the Weak :: invest in Whetstone of Combustion collection (minor action), adding vulnerable 5 fire per hit. then deal ongoing 5 fire damage on all arcane fire sources... which should be all arcane attacks due to primordial blade fire damage, correct?
Sympathy of Flame :: +2/4/6 feat bonus to damage with arcane fire attacks against creatures taking ongoing fire.
Stoking the Fire :: +2 power bonus to damage on next fire attack after hitting with fire attack.
Epic Destiny :: (undecided)
Feats
Irresistible Flame :: treat target's resist fire as 20 fewer
Quickened Spellcasting :: one minor-action arc lightning per encounter
Swordmage Implement Expertise :: 19-20 crit on swordmage attacks
Superior Will :: might as well up the sub-par defense
Superior Fortitude
Superior Reflexes
That adds up to a turn of at-wills that look like:
Whetstone (minor)
Arc Lightning (standard)
range-20, 2 targets
+33 vs Reflex
2d6+23 lightning +1d4 fire
push-2, prone
push-2, prone
gains 5 vulnerable fire (for next fire attack)
+2 power bonus (for next fire attack)
+6 bonus if bloodied
Arc Lightning (minor)
range-20, 2 targets
+31 vs Reflex (-2 prone)
on hit, gains ongoing 5 fire in addition to attack's normal effects (due to vulnerable)
2d6+28 lightning (+5 bonus vs prone)
2d6+28 lightning (+5 bonus vs prone)
1d4+13 fire (+6 feat bonus to arcane fire attacks vs target w/ ongoing fire, +2 power bonus, +5 vulnerable, and vulnerable fades)
push-2, prone
push-2, prone
gains 5 vulnerable fire (for next fire attack)
+2 power bonus (for next fire attack)
+6 bonus if bloodied
Meanwhile, Booming Blade, Aegis attacks, and AO's can flame targets and toss them 8 squares away, prone. And I haven't even looked at non at-will powers yet. Good times.