Not a must, but adds so much flavor and depth...
I don't think it's a must, but it adds so much flavor and depth to the roleplaying experience.
Unless playing in a present day earth setting, who's to say how you pronounce anything.
You can bring it all back to the old Drow thing (please don't derail this thread in a discussion of Drow pronounciation again, thanx), some say Droow (like know), some say Draaw (like how) some just say dark elf. What goes in your group is good. Just try to be consistent, you don't want to make your players paranoid
So how about me:
I use dialects/voices all the time. I speak English/Dutch/French/German and can do a number of dialects in most of these to a very decent level. (I actualy wished I could speak more languages to add even more flavor and personality to my PC/NPC!)
My Moonshae Bard speaks with an Irish accent
My Uthgard barbarian speaks with a low voice and uses a very stunted, limited vocabulary because he knows very little common. When conversing with members of my clan I speak normal as that would represent Uthgard dialect.
I've been playing an arab based character in Birthright (originating from Binsada) and for him I use a slightly higher pitched voice with the faux arab accent you hear in movies all the time (a bit corny, but again it adds personality and flavor)
As a DM I use voices/accents/dialects all the time, its just that much more difficult as you have to keep track of who speaks how. Had one or two occasions where NPC's were switching voices a couple of times... I try to avoid having to play more than one NPC at a time
Drakhe
thinking about this: I actualy have 2 characters that I play with an Irish accent:
- Moonshae Bard
- Deadlands : Dude from the Old country traveling to the WIld West to seek his Grandfather
- 7th Sea : Old Inishmore Fisher
I mention these because the nicest/greatest compliment I received was how different I played these characters and specificaly how different they sounded!