Tomalak
First Post
I'm not aware of the conventions on timing and requirements in getting something approved (still new), but I'd like to get the ball rolling on D369.<br><br>Mechanics contained in the product:<br>
Minotaur PC Race
- Nothing really powerful here. Racial attack that only works on a charge. No unusual stat bonuses (Str + Con, same as Goliath), free melee basic when they hit 0 hp.
- Racial feats included. Mostly with situational effects (push 1 square on a charge, +3 Perception and all checks to avoid getting lost).
- Paragon Paths (3). More care should be taken here, some effects look pretty strong. (Then again, I've never played a paragon tier character, they may be typical.
Bazaar of the Bizare
- Feral armor; has a built-in weapon better than anything in the PHB1 for basic statline. 1d8, +3 proficiency military light blade.
- Pact Bow. Does what it sounds like. Elves only.
- Winged Bracers (Level 12) Hang Glider. Situational usability.
- Fleetrunner Boots. Level 5+. Bonuses on running.
- Ghoststride Boots. + to ac and insubstantial while running.
- Giantkind Gloves. Throw Rocks like an old-school giant. +2 damage with a melee attack (encounter power)
- Mask of the Eye Leech. Daily power; blind someone and gain immunity to blindness. Sustain Minor. Requires attack; Any mental + 2 at heroic tier.
- Periapt of Cascading Health. Encounter Power; Minor Action to auto-save against one effect.
- Baldric of Dividing Ranks. + to AC vs Opportunity attacks from minions. OPD you can move through minions' squares until end of next turn.
- Flagon of Ale Procurement. Silly item Find water or alchohol within 60 sq.
- Treeform Box. Polymorph into a tree. Ends at will (minor action).
Demonomicon; Baphomet
- DM materials regarding the God of Minotaurs. Mostly for epic or late paragon tier.
Io'Vanthar
- Location info, lost city of the Dragonborn.
Creature Incarnations: Gnolls
- Expanded DM resource on Gnolls. Mostly levels 7-12.
Dragon Slayer Perstige Classes
- Class-based paths for PHB1 Classes.
Class Acts: Warlord.
- Ancient warlord tactics from the kingdom of Bael-Turath. 8 New powers (one L1, one L6, the rest higher).
- Mostly (But not entirely) polearm-related.
- Feats: Warlord-to-Warlock MC feats, Infernal Warlock feat to use polearm as Implement.
- Magic Item: L7+ Polearm. Balanced (IMO).
Bard Preview - Obsolete.
[sblock=What I want out of this]What I particularly want out of this issue is the following power:
{{L4Wower
|Name=Diabolic Stratagem
|Frequency=Encounter
|ActionType=Standard
|TargetType=Melee
|Keywords=Weapon, martial
|Target=one creature
|Attack=Strength vs Reflex
|Hit=[1W]+Strength modifier damage, and the target is marked until the end of your next turn.
|Effect=You grant the target of this attack combat advantage until the start of your next turn. The first attack the target makes against you before the start of your next turn provokes opportunity attacks from you and your allies.
}}
This power is similar to Hammer-and-Anvil in the PHB, but different enough (IMO) to warrant use.
{{L4Wower
|Name=Hammer and Anvil
|Frequency=Encounter
|ActionType=Standard
|TargetType=Melee
|Keywords=Weapon, martial
|Target=one creature
|Attack=Strength vs Reflex
|Hit=[1w]+Strength modifier damage. One ally adjacent to the target makes a melee basic attack against it as a free action. The ally adds your Charisma modifier to the damage.
}}
I figured the least I could do was include a summary of what else is in the book.
[/sblock]
Minotaur PC Race
- Nothing really powerful here. Racial attack that only works on a charge. No unusual stat bonuses (Str + Con, same as Goliath), free melee basic when they hit 0 hp.
- Racial feats included. Mostly with situational effects (push 1 square on a charge, +3 Perception and all checks to avoid getting lost).
- Paragon Paths (3). More care should be taken here, some effects look pretty strong. (Then again, I've never played a paragon tier character, they may be typical.
Bazaar of the Bizare
- Feral armor; has a built-in weapon better than anything in the PHB1 for basic statline. 1d8, +3 proficiency military light blade.
- Pact Bow. Does what it sounds like. Elves only.
- Winged Bracers (Level 12) Hang Glider. Situational usability.
- Fleetrunner Boots. Level 5+. Bonuses on running.
- Ghoststride Boots. + to ac and insubstantial while running.
- Giantkind Gloves. Throw Rocks like an old-school giant. +2 damage with a melee attack (encounter power)
- Mask of the Eye Leech. Daily power; blind someone and gain immunity to blindness. Sustain Minor. Requires attack; Any mental + 2 at heroic tier.
- Periapt of Cascading Health. Encounter Power; Minor Action to auto-save against one effect.
- Baldric of Dividing Ranks. + to AC vs Opportunity attacks from minions. OPD you can move through minions' squares until end of next turn.
- Flagon of Ale Procurement. Silly item Find water or alchohol within 60 sq.
- Treeform Box. Polymorph into a tree. Ends at will (minor action).
Demonomicon; Baphomet
- DM materials regarding the God of Minotaurs. Mostly for epic or late paragon tier.
Io'Vanthar
- Location info, lost city of the Dragonborn.
Creature Incarnations: Gnolls
- Expanded DM resource on Gnolls. Mostly levels 7-12.
Dragon Slayer Perstige Classes
- Class-based paths for PHB1 Classes.
Class Acts: Warlord.
- Ancient warlord tactics from the kingdom of Bael-Turath. 8 New powers (one L1, one L6, the rest higher).
- Mostly (But not entirely) polearm-related.
- Feats: Warlord-to-Warlock MC feats, Infernal Warlock feat to use polearm as Implement.
- Magic Item: L7+ Polearm. Balanced (IMO).
Bard Preview - Obsolete.
[sblock=What I want out of this]What I particularly want out of this issue is the following power:
{{L4Wower
|Name=Diabolic Stratagem
|Frequency=Encounter
|ActionType=Standard
|TargetType=Melee
|Keywords=Weapon, martial
|Target=one creature
|Attack=Strength vs Reflex
|Hit=[1W]+Strength modifier damage, and the target is marked until the end of your next turn.
|Effect=You grant the target of this attack combat advantage until the start of your next turn. The first attack the target makes against you before the start of your next turn provokes opportunity attacks from you and your allies.
}}
This power is similar to Hammer-and-Anvil in the PHB, but different enough (IMO) to warrant use.
{{L4Wower
|Name=Hammer and Anvil
|Frequency=Encounter
|ActionType=Standard
|TargetType=Melee
|Keywords=Weapon, martial
|Target=one creature
|Attack=Strength vs Reflex
|Hit=[1w]+Strength modifier damage. One ally adjacent to the target makes a melee basic attack against it as a free action. The ally adds your Charisma modifier to the damage.
}}
I figured the least I could do was include a summary of what else is in the book.
[/sblock]
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