I see that some of y'all are bumping about the idea of giving away weapon expertise at certain levels to characters to make up for screwy math on the attack bonuses.
How about...
This lets DM's make crusty masters of different weapons or schools of fighting. Adds a little depth to the RPing. And players pay money to get their butts kicked by a higher level character. All around fun for everyone!
You could even have different schools opposed to other schools, so if you learn a particular expertise, you can't learn the opposing school's style. And you might get into fights with folks from opposing schools or have to 'defend the honor' of your own school.
Ken
How about...
- Characters don't get expertise for free.
- They have to find a trainer and pay a preset amount of GP.
- The trainer takes them through a mini-adventure--one or two little 'get your butt kicked by the kung fu master' events, like a wuxia movie.
- The character gets the expertise as an attainment.
This lets DM's make crusty masters of different weapons or schools of fighting. Adds a little depth to the RPing. And players pay money to get their butts kicked by a higher level character. All around fun for everyone!
You could even have different schools opposed to other schools, so if you learn a particular expertise, you can't learn the opposing school's style. And you might get into fights with folks from opposing schools or have to 'defend the honor' of your own school.
Ken