nicholasgeorg
First Post
Cleric "climbs" at half speed, so it'll take 2 rounds to get the whole way up. Cleric needs to spend a standard action to hold on - unless your players are clever enough to keep a robber's ladder tied into their rope. During that time, the knight needs both hands for this, but probably doesn't need to make a check (unless your table really likes to punish critical failures) unless attacked, when they need to be able to hang on while taking damage.
My interpretation, anyway.
My interpretation, anyway.