Col_Pladoh said:
Of the more recent versions of the game I have played only 3E. It is rules intensive, removes the "Master" from Dungeon Master, has no archetypes left, encourages the players to compete for dominance, devalued magic items, and substitutes statutes in the rules for innovation.
I agree the 3e/3.5e rules are over elaborate and attempt to be comprehensive, which can push towards disenfranchising the DM. The main disadvantage of this, for me, is not rules lawyering, but that I waste a lot of time looking up rules that I didn't look up in AD&D. It doesn't matter most of the time when I play over email (in fact, some of their complex rules are pretty reasonable once you figure them out), but in person it's tedious in two ways:
- DMs tend to spend a lot for time looking up rules (boring for all concerned)
- Players tend to forget the rules. Trying to do too many things in one round is a constant issue for some players, and as one fellow-player in a live campaign where I am a mere grunt rather than DM said, only low-level play is fun because at medium to high levels, it's about as complicated as doing your taxes. Sadly, the person making the comparison is an accountant, so he knows whereof he speaks. Personally I like doing math in my head, so it doesn't bother me much, but he's sadly right . . . adding 7 factors and doing 1.5 multiplication for Str, don't forget the Bull's Strength and the Bless, yadda yadda.
All that said, players do seem to like the character creation process more, and really enjoy leveling up.
The joy of the game has switched from the joy of action to the joy of "builds". I think AD&D got it closer to right, but I think both games are enjoyable.
That said, if you play it every week, 3/3.5 probably isn't so much like tax forms. The problem for me is, me & my fellow gamers are too old/busy to play that often. With AD&D, we knew the rules we needed from frequent play, and ignored a lot of other rules without thinking it was "bad" to simplify the grapple rolls into just opposed "to hit" rules, say a natch 20 is always double damage, etc.
The solution for us to make 3/3.5e go fast enough to be fun is to stay low level and die a lot when high levels threaten to bog us down!