arscott
First Post
Something to keep in mind is that it's not nearly so simple as the 13.825 average result would suggest.
Rolling two dice and keeping the highest varies widely in effectiveness depending on the target number. For example, when you need an 11+ on the die to succeed, rolling two dice and keeping the highest is equivalent to a +5 bonus. But when need a natural 20 to succeed, rolling twice is only equivalent to a +1 bonus.
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Given that most rolls in D&D have a target in the mid ranges, rolling twice and keeping the highest is generally better than a +4 bonus.
However, because initiative is an opposed roll, you'll get target numbers across the spectrum--which means the 3.825 number is alright for your purposes.
Rolling two dice and keeping the highest varies widely in effectiveness depending on the target number. For example, when you need an 11+ on the die to succeed, rolling two dice and keeping the highest is equivalent to a +5 bonus. But when need a natural 20 to succeed, rolling twice is only equivalent to a +1 bonus.
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Code:
needed 2d20
roll 1d20 keep 1 improvement
2+ 95% 100% 5%
3+ 90% 99% 9%
4+ 85% 98% 13%
5+ 80% 96% 16%
6+ 75% 94% 19%
7+ 70% 91% 21%
8+ 65% 88% 23%
9+ 60% 84% 24%
10+ 55% 80% 25%
11+ 50% 75% 25%
12+ 45% 70% 25%
13+ 40% 64% 24%
14+ 35% 58% 23%
15+ 30% 51% 21%
16+ 25% 44% 19%
17+ 20% 36% 16%
18+ 15% 28% 13%
19+ 10% 19% 9%
20 5% 10% 5%
Given that most rolls in D&D have a target in the mid ranges, rolling twice and keeping the highest is generally better than a +4 bonus.
However, because initiative is an opposed roll, you'll get target numbers across the spectrum--which means the 3.825 number is alright for your purposes.