The Glen
Legend
One problem 5e has is the oversaturation of magic, it makes playing in low magic settings difficult without a lot of house rules. Dark Sun or the Hollow World makes arcane magic difficult. Mystara has societal implications in the magiocracies like Glantri and Alphatia. But for races like elves and gnomes they start with spells and getting spells through feats isn't hard at all.
So why not a non-magical elf or similar as an option? It makes low magic settings playable without the dm rewriting the rules and makes for a race that's not just dark vision, spells and some proficiencies like most races have turned into
So why not a non-magical elf or similar as an option? It makes low magic settings playable without the dm rewriting the rules and makes for a race that's not just dark vision, spells and some proficiencies like most races have turned into