Radiance Monster Hunter (OCC Thread)

tglassy

Adventurer
That's why I'm going Atlan. I want the Commando armor.

On the Commando Armor, it talks about how they have an ep usage cost. What happens if they're out of ep? Do they just get their DR and no special abilities? I'm just a little confused.

I'm currently sticking with my Psionic Gunslinger. Having a Psionic Gunslinger with battle armor would just be awesome. He can wear a cowboy had and duster over his battle armor, and he still gets the whole "robotic" look without actually being a robot.

I'm currently focusing the psionic side on the Mind Link ability, including Sense Link, and later Multiple Link and whatnot. Basically, he'll be able to eventually link up everyone's minds and even allow us to see through each other's senses, and even activate abilities through each other. I feel it could be very useful.
 
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Shayuri

First Post
Not a finished sheet, but throwing this up here so I ken tinker with it:

NAME: Trebuchet
RACE: Warmech
CLASS/LEVEL: Mageblade 2
ALIGNMENT: Neutral
---
SENSES:
PERCEPTION +5; STEALTH +4
LANGUAGES: Common, Mechan
INITIATIVE: +0
---
SPEED: 30ft
ATTACK: 1d20+5
WEAPON: As needed
DAMAGE:
---
ARMOR: Warmech chassis; DR: +3
WOUNDS: 11
VITALITY: 13
FORTITUDE 13, REFLEX 16, WILL 13
---
STR 15 (+2), CON 14 (+2), DEX 15 (+2), INT 16 (+3), WIS 11 (+0), CHA 7 (-2)
PRIME ATTRIBUTE: Intelligence

SKILLS
Acrobatics (Dex) +4
Appraise (Int) +3
Arcane (Int) +12
Athletics (Str) +4
Bluff (Cha) +3
Craft (Int) +3
Diplomacy (Cha) -2
Disguise (Cha) -2
Dungeoneering (Int) +5
Endurance (Con) +7
Handle Animals (Wis) +0
Heal (Wis) +0
History (Int) +5
Insight (Wis) -5
Intimidate (Str) +2
Literacy (Int) +3
Mechanics (Dex) +12
Music (Cha) -2
Nature (Int) +5
Nobility (Cha) -2
Perception (Wis) +5
Pilot (Dex) +2
Religion (Wis) +2
Stealth (Dex) +4
Streetwise (Cha) +0
Survival (Wis) +0
Trick (Dex) +2
Warcraft (Int) +7
---

AGE: 2
COMELINESS: 11
MULTICLASS OPTION: None yet
DEITY: Meh
THEME: Hunter
---
EQUIPMENT:
- ID papers, 2gp
- Travel papers, 2sp
- Backpack, 2gp
- 2 Belt Pouches, 2gp
- 2 Sunrods, 4gp
- Tindertwig, 1gp
- 50' silk rope, 10gp
- 2 pitons, 2sp
- Grapple, 1gp
- Manacles, 15gp

ENCUMBRANCE SLOTS: 15; MAX:
COIN:212gp 6sp
---
RACIAL ABILITIES:
- High Endurance (+5 Endurance checks, +5 resist fatigue, sleep in armor w/no penalty)
- Immortal Build (Does not age, breathe, eat or sleep)
- Inhuman (-5 Insight, +5 Bluff)
- Lightning Rod (-5 penalty to save vs electricity)
- Resist Healing (No healing on rest, 1/2 healing from magic)
- Sink Like A Stone (-5 Athletics/Acrobatics in water)
- Stabilize (Automatically stabilize at negative wounds)
- Tough Chassis (+3 DR naturally, cannot wear armor; can use shield and enchant natural armor)
- Warmech immunity/Sturdy v Poison (Immune to disease, mundane poisons and inhaled gas)
- Warmech Skill (+5 Mechanics checks, 1/day cure Mechanics -15 wounds w/10 min of repairs)
- Can multiclass in Artificer, Fighter or Mage-blade
- Self Repair (+5 Mechanics, +10 1/day)

CLASS ABILITIES:
Mageblade
- Arcane Strike (Any weapon wielded counts as magic; +1 atk, +2 dmg)
- Mageblade Skills (+2 Acrobatics, Arcana, Athletics, Stealth, Warcraft)
- Shield (Swft Act: +2 DR, immune to magic missile; 2 minutes) 1v
- Anti Mage (free atk when adj creature uses magic ability) 1v
- Dusk Blade (conjure any non-MW weapon with cost of 100gp or less; 20 ammo inc)
- Dodge (imm act, negate 1 melee atk on you before die roll) 2v
- Spell Ready (+5 Arcana, Perception)

MINOR BOON:
- Spell Immunity: Shocking Grasp
- Detect Magic User (1 rnd - Learn if 1 creature in 30' has magic, how many/tier, list of 3) 1v

FACTION: The Order
- Skill bonuses: +2 Arcana, Dungeoneering, History, Nature, Religion, Streetwise, Warcraft
- Raise dead members, 2200gp
- Train 1 basic ability from any class, 2000gp
- 10% discount on magic items
 
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KahlessNestor

Adventurer
How are we handling actual languages? I'm assuming Common is English? Part of the Explorer theme is you "can't be from around here". I was going to make my dwarf from St. Petersberg, Russian Empire. Do I need an extra language for that, or what?
 


KahlessNestor

Adventurer
Also wondering if abilities stack. Many of the Explorer boons are also in the Pathfinder class. I may switch to Specialist later, if that's all right.
 

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