My point was....I already have greatly lowered the availability of supply. My party only has ~10 supply available, whereas with normal rules it would be closer 50-60. And with just a knack and a ranger, supply is still mostly an afterthought.The Narrator can change that with a Q-like click of a finger. It's very much designed on easy-setting, so you have the ability to step it up as you wish. The availability and loss of supply are a great way to dial the difficulty.
Ultimately what I am finding is a disconnect between the expectation and the reality. What I was expecting is that supplies would be a thing that party cares about, and then it becomes critical when a big supply loss happens. What I'm finding instead is that supplies aren't a factor in the slightest until you force it to with supply losing encounters, even when I'm using the harder "container" variant.