Jan van Leyden
Adventurer
Jürgen, you might be able to get some ideas from Daan's Box of Flumph. It's a random kingdom generator which focuses on the population, including the citizens' ancestry.
OK, I've created a first prototype for this generator. What do you think of it so far?
Oh, and this has pretty much exhausted my Procrastination Time Bank for today... and tomorrow and Friday as well. Thus, I'd really appreciate it if someone would help me write up entries for the various government forms...
You might want to do something to eliminate conflicting entries. I tried 3 dominant terrain types and came up with "Desert" and "Archipelago" and one other that I think was something like "Forests" or "Wooded"
Of course, I guess that could mean a large kingdom with a chain of forested islands, but they also control a desert area on the mainland.
CIA World Factbook is great.
For D&D economics, I like the North American Industrial Classification System. It lists just about every form of economic activity, and it's well organized from very broad (agriculture) to quite specific (berry growing). Obviously, much of it is irrelevant in a medieval economy, but you could delete those.
NAICS - North American Industry Classification System Main Page