CapnZapp
Legend
The core ranger suffers from the same problem.
That is, IIRC every single high level Ranger ability can be safely handed out at, like, half level.
There's just nothing there that requires high level.
As to why this keeps happening, I really have no idea. My best guess is that the devs cannot or will not accept that at above level 10 or so, mundane abilities just don't cut it anymore.
That, or a reluctance to just hand out combat goodies.
The high-level Ranger just keeps getting stuck between a rock (The Ranger is not a Fighter!) and a hard place (The Ranger is not a Wizard!)... leaving it with abilities only the most exploration-heavy of games will consider powerful.
But truly, I do not know.
My solution would be to just accept the awesomeness latent in the Ranger concept and give it truly great stuff like the 3E Arcane Archer and Horizon Walker. (I think. Real fuzzy on twenty year old deets...)
That is, IIRC every single high level Ranger ability can be safely handed out at, like, half level.
There's just nothing there that requires high level.
As to why this keeps happening, I really have no idea. My best guess is that the devs cannot or will not accept that at above level 10 or so, mundane abilities just don't cut it anymore.
That, or a reluctance to just hand out combat goodies.
The high-level Ranger just keeps getting stuck between a rock (The Ranger is not a Fighter!) and a hard place (The Ranger is not a Wizard!)... leaving it with abilities only the most exploration-heavy of games will consider powerful.
But truly, I do not know.
My solution would be to just accept the awesomeness latent in the Ranger concept and give it truly great stuff like the 3E Arcane Archer and Horizon Walker. (I think. Real fuzzy on twenty year old deets...)