Psimancer
First Post
Inspired by another thread, what do you do when you want magic less common than the standard d20 D&D in your game?
The reasons may be varied; you want to replicate the feel of a particular novel or movie, for example…
(I don’t want to start a ‘…the commonality of magic is fine just the way it is…’ thread, I just want to know your house rules.)
I’ll start; Caster Level Check – although it doesn’t make magic rarer per se, it does make it a (relatively) less attractive option. The ‘10’ in the DC can be further tweaked up and down depending on just how rare you want the magic:
* * *
Caster Level Check
Every time a character casts a spell they must make a caster level check versus a DC of 10 + spell level.
On a successful caster level check, the spell is cast; the associated spell slot is expended and material components are consumed.
On a failed check, neither the spell slot nor material components are utilised, just the character’s time.
At a DM’s option, on the roll of 1, a mishap may occur.
The reasons may be varied; you want to replicate the feel of a particular novel or movie, for example…
(I don’t want to start a ‘…the commonality of magic is fine just the way it is…’ thread, I just want to know your house rules.)
I’ll start; Caster Level Check – although it doesn’t make magic rarer per se, it does make it a (relatively) less attractive option. The ‘10’ in the DC can be further tweaked up and down depending on just how rare you want the magic:
* * *
Caster Level Check
Every time a character casts a spell they must make a caster level check versus a DC of 10 + spell level.
On a successful caster level check, the spell is cast; the associated spell slot is expended and material components are consumed.
On a failed check, neither the spell slot nor material components are utilised, just the character’s time.
At a DM’s option, on the roll of 1, a mishap may occur.