CapnZapp
Legend
Sane is (much) better than the Rarity based system of the DMG but it is still very much ad-hoc and with no insight in the processes that led its writers to arrive at a certain number.
I suspect it simply brings 3E prices over, with some experience tweaking the numbers. The writers weren't interested in discussing much (when I first saw it, the discussion threads had already died down). I certainly can't see if they share the same sensibilities that I enumerated above.
What I want to see is a full breakdown of magic item components (what is "+1" worth? what is "flight" worth, what is "acid resistance" worth? what is "no concentration" worth? what is the Distant spell metamagic worth? what is Fighter's Action Surge worth? etc etc). Yes, with formulas and extensive discussion.
I suspect it simply brings 3E prices over, with some experience tweaking the numbers. The writers weren't interested in discussing much (when I first saw it, the discussion threads had already died down). I certainly can't see if they share the same sensibilities that I enumerated above.
What I want to see is a full breakdown of magic item components (what is "+1" worth? what is "flight" worth, what is "acid resistance" worth? what is "no concentration" worth? what is the Distant spell metamagic worth? what is Fighter's Action Surge worth? etc etc). Yes, with formulas and extensive discussion.