Hehe wait till you play with a high level bard. The “impossible” DC 30 becomes very possible at that point
But why penalize him with inflated DCs?
Of course, you might have meant rewarding him with "okay, so the DC to get the Queen to agree the Dragon's loot is all yours after you kill it is DC 15. If you surpass that by 5, she throws in the Princess hand with your reward. If you surpass that by 15, she herself dumps the King to be your willing consort..."
Or something like that...
Anyway, my point is that's extra. It really doesn't increase the task DC. And it shouldn't - the perk of being a high-level bard SHOULD be to pretty much auto-succeed at any adventure-critical social roll...
...Introducing DC 30 tasks just so the bard can still fail completely undermines the whole purpose of becoming said bard. Then you could just play a Charisma 16 fighter and have fun making the standard DC 15 checks...
It's just d20/4E numbers inflation all over again...
What people don't realize - and the PHB doesn't flag - is that anytime you bring along a bard in your party, that's code in 5e for "we will auto-succeed at any critical atomic roll".
In other words, the problem is the way WotC designed the Bard abilities. In combat, you make so many rolls that getting +10 (or whatever) to any single one of them won't matter much - it's never overpowered.
But out of game it's a whole nother story. Most of us are hinging at least some social and exploration developments on single rolls,and these are absolutely destroyed by Bards.
I see several solutions:
* prohibit the bard from saving his abilities for these "atomic" rolls
* don't use "atomic" rolls. If each such development requires five checks over time, say, the issue goes away
or
* simply allow it. That's clearly what the Bard was designed to bring to the table: near automatic successes when it really counts.
What I would avoid, however, is artificially high DCs in games with bards that aren't present in games without them.
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