Ok, been thinking about this some more and considering how our regular group tends to perform.Since i haven't yet played at level 5 (just to level 4 now), I can still change him.
I'm having difficulty getting clear answers on filling a ritual book and it sounds like it comes down to table variation. So, I'm gonna skip Ritual Caster even though I like it. We have plenty of guys in our regular group that send out some major damage. Sorcerer, Ranger archer, hit-and-run rogue, etc... I think getting and staying in the way of the bad guys is gonna be my niche. So I'm going for a pretty tanky build. But I still need to be able to hit and do damage when required.
Still doing the Eldritch Knight thing. I just can't see me playing a game that has magic as a central part of the game and my character not having any magic.
Dragonborn doesn't really fit perfectly with the build theme, but I've kinda already built his personality around it. So I'm keeping Bronze Dragonborn.
Intimidation skill is charisma based and not my strong suit, but it is very dragon-ish.
Not sure about the fighting style. Defense would make me more tanky. However, I've had protection up until now and it has several times helped the guy next to me not get hit. But protection does compete for my 'reaction' on a given turn. Opinions?
Bronze Dragonborn, Chaotic Good, worships Mystra
Fighter, Eldritch Knight, Soldier background, Protection fighting style
Skill Proficiencies: Athletics, History, Perception, Intimidation
Str 16(14+2), Dex 8, Con 14, Int 14, Wis 13, Cha 10(9+1)
Chainmail, Shield, Warhammer, Handaxe (for throwing)
Cantrips (did have true strike and blade ward, but have found almost no use for either)
Chill Touch and Minor Illusion
1st level
Chromatic Orb (if we encounter someone with specific vulnerabilities), Feather Fall (not 100% sure on this one), Protection from Evil and Good, and Shield (duh)
Thinking of switching Feather Fall (or maybe Chromatic Orb) for Absorb Elements. It is not in the players handbook. Anyone know which book that comes from?
My first 2nd level spell at level 7 will probably be shatter for an area affect of yet another damage type. My 8th level spell is leaning toward Mirror Image. Not sure about spells after that.
Feats:
4: Resilient - Wisdom (makes that an even 14 and makes me proficient in the very dangerous wisdom saves.
6: War Caster
8: +2 to strength
12: Alert
14: Lucky
16: Sentinel
19: +2 to strength
So how does that sound to you optimizing masters out there?
I'm having difficulty getting clear answers on filling a ritual book and it sounds like it comes down to table variation. So, I'm gonna skip Ritual Caster even though I like it. We have plenty of guys in our regular group that send out some major damage. Sorcerer, Ranger archer, hit-and-run rogue, etc... I think getting and staying in the way of the bad guys is gonna be my niche. So I'm going for a pretty tanky build. But I still need to be able to hit and do damage when required.
Still doing the Eldritch Knight thing. I just can't see me playing a game that has magic as a central part of the game and my character not having any magic.
Dragonborn doesn't really fit perfectly with the build theme, but I've kinda already built his personality around it. So I'm keeping Bronze Dragonborn.
Intimidation skill is charisma based and not my strong suit, but it is very dragon-ish.
Not sure about the fighting style. Defense would make me more tanky. However, I've had protection up until now and it has several times helped the guy next to me not get hit. But protection does compete for my 'reaction' on a given turn. Opinions?
Bronze Dragonborn, Chaotic Good, worships Mystra
Fighter, Eldritch Knight, Soldier background, Protection fighting style
Skill Proficiencies: Athletics, History, Perception, Intimidation
Str 16(14+2), Dex 8, Con 14, Int 14, Wis 13, Cha 10(9+1)
Chainmail, Shield, Warhammer, Handaxe (for throwing)
Cantrips (did have true strike and blade ward, but have found almost no use for either)
Chill Touch and Minor Illusion
1st level
Chromatic Orb (if we encounter someone with specific vulnerabilities), Feather Fall (not 100% sure on this one), Protection from Evil and Good, and Shield (duh)
Thinking of switching Feather Fall (or maybe Chromatic Orb) for Absorb Elements. It is not in the players handbook. Anyone know which book that comes from?
My first 2nd level spell at level 7 will probably be shatter for an area affect of yet another damage type. My 8th level spell is leaning toward Mirror Image. Not sure about spells after that.
Feats:
4: Resilient - Wisdom (makes that an even 14 and makes me proficient in the very dangerous wisdom saves.
6: War Caster
8: +2 to strength
12: Alert
14: Lucky
16: Sentinel
19: +2 to strength
So how does that sound to you optimizing masters out there?