There is another way to view it, kinda along the way that Firelance talks about. Every HP is vitality/luck/mojo except for your last one.
Would fit how HP's are described rather well.
Does this mean we are only bloodied when we reach 1 HP lol.
There is another way to view it, kinda along the way that Firelance talks about. Every HP is vitality/luck/mojo except for your last one.
Would fit how HP's are described rather well.
I see "bloodied" as the kind of wound you get when you are duelling "to first blood": a solid hit that leaves a visible injury, but which is still non-hindering and in a non-critical area. Yes, it's a visible, physical wound that still hasn't caused 1 hp of physical damage. Chew on that.Does this mean we are only bloodied when we reach 1 HP lol.
Oh certainly, characters are taking physical damage, but in the form of minor cuts and bruises and other non-hindering, non-critical wounds. My point is not that the characters are not taking physical damage. My point is that the rules imply that it is never serious and life-threatening until the last hit point of damage.Also D&D has always from the beginning defined hit points as a mixture of real physical damage and other intangibles. It was NEVER absolutely NEVER the case that real physical damage only occurred on the last hit point.
As I posted in another thread:Also with magical healing everyone can choose to interpret what is happening however they want, it's magic. With martial healing it destroys all viewpoints except 4e's.
Also D&D has always from the beginning defined hit points as a mixture of real physical damage and other intangibles. It was NEVER absolutely NEVER the case that real physical damage only occurred on the last hit point.
Also with magical healing everyone can choose to interpret what is happening however they want, it's magic. With martial healing it destroys all viewpoints except 4e's.
I see "bloodied" as the kind of wound you get when you are duelling "to first blood": a solid hit that leaves a visible injury, but which is still non-hindering and in a non-critical area. Yes, it's a visible, physical wound that still hasn't caused 1 hp of physical damage. Chew on that.
Why not?
What in the rules, in the actual text of the game, actually defines what the mixture is? All that the rules say is that HP are a mixture.
Granted, you and many others might have interpreted that in one way, but, your interpretation doesn't actually match what's in the game. And, in fact, runs contrary to how HP are presented. After all, the example of the chained fighter surviving the fireball is a perfect example of only the last HP counts.
The chained fighter gets hit with a fireball, does not die, yet has no plausible means of avoiding the fireball. How do you reconcile that with the idea that significant portions of your hit points are "meat"? After all, it's far less believable that you can stand at ground zero of a fireball that can instantly kill a giant (1ed Hill Giants in the G1 module had 42 HP) that will not in any measurable way, impair you.
See, the problem is, it's not that 4e made some new interpretation to hit points. It really didn't. What it did was make the interpretation that best fits how HP are described actually matter. Previous editions, this discussion never occured because virtually all healing was done by magic.
Which is great if you want every D&D game to be a high magic game. Not so great if you don't.
Why not?
What in the rules, in the actual text of the game, actually defines what the mixture is? All that the rules say is that HP are a mixture.
Granted, you and many others might have interpreted that in one way, but, your interpretation doesn't actually match what's in the game. And, in fact, runs contrary to how HP are presented. After all, the example of the chained fighter surviving the fireball is a perfect example of only the last HP counts.
The chained fighter gets hit with a fireball, does not die, yet has no plausible means of avoiding the fireball. How do you reconcile that with the idea that significant portions of your hit points are "meat"? After all, it's far less believable that you can stand at ground zero of a fireball that can instantly kill a giant (1ed Hill Giants in the G1 module had 42 HP) that will not in any measurable way, impair you.
See, the problem is, it's not that 4e made some new interpretation to hit points. It really didn't. What it did was make the interpretation that best fits how HP are described actually matter. Previous editions, this discussion never occured because virtually all healing was done by magic.
Which is great if you want every D&D game to be a high magic game. Not so great if you don't.
But hussar, you just said the best design is the one that is most flexible to different styles. Hp as damage is a popular style of play and not easy to achieve with surges and second winds. Hp as mojo and hp as damage are both easily achieved through traditional HP. Therefore Traditional HP is the most flexible and (according to you) objectively superior to 4e hp and surges
BRG said:To answer your question seriously this time, if the last hp was where the damage happened that would have been stated in the book. The fact is if you examine combat examples in core books and supps over the years, it is pretty clear that physical damage is a substantial part of hp loss at all levels.