Knightfall
World of Kulan DM
I assumed that Yin Hun would use the suit of casual stationwear, since it's a type of light armor and he lost his armor during the fight with the High Artificer. It only gives +1 EAC and +2 KAC but's that better than nothing.Soumral or Silhouette can take the comm unit after Emiko sets it up to tap into their common frequency and explain how to use it. The flashlight as well.
Yin Hun and Emiko can hold onto the rest.
Yin Hun's untrained Culture check > 1d20+4=12Was there anything on or in the escape pod to identify which ship it came from, or any traces of its occupant (dead or otherwise)?
Engineering check > 1d20+14=34 Natural 20! 34 becomes 44.
There are markings on the pod, but Yin Hun cannot identify them. It could be Imperial in design, but the pod exterior is so badly damaged (and burnt) that most of its 'ship' markings have been ruined. There is a dead body in the pod. The small-sized occupant likely died on impact. The body is completely charred. If you want to determine race and gender, Yin Hun must make a Medicine check (DC 20).
Now, the Engineering check is not only to assess the pod's stability but also for identifying the technology of the pod. The pod is a total wreck. It is unstable and will never fly again. Fixing it is well beyond Yin Hun's ability in his current situation but he can salvage some of its systems (see below).
Yin Hun can tell that the pod is quite advanced and is beyond what any Outlands world would have in this part of the galaxy (it possibly has biotech origins). Even the Regency of Bluefall in the Aegis System doesn't have this sort of technology for such a small ship. (In game terms, it is a Tier 15 Small Transport with an odd power core similar to a Pulse Blue core, T14 thrusters, Mk 4 armor, a Mk10 duonode computer, Mk4 defenses, a Signal Ultra drift engine, a Smuggler Compartment, a Biometic Locks system, Advanced Medium-range Sensors, and Basic Shields 40. The pod has no weaponry.)
Yin Hun can salvage 1d4+1=5 of these components with a successful Engineering check (DC 30) for each component attempted (your choices). Each success results in a +2 circumstance bonus while each failure results in a -2 circumstance penalty, for each additional roll attempted. Each failure also reduces the number of components he can successfully salvage. So, if he fails his first roll, there is only three rolls left not four and if he fails the second roll, there would be only two rolls left. If Yin Hun fails three rolls in a row, the pod bursts into flames and he takes 2d10 fire damage.
To open the Smuggler Compartment requires an Engineering check (DC 25), if it isn't removed first. The check drops to DC 15 if Yin Hun manages to salvage the compartment from the pod. On a failed check, the contents are ruined.