From the creator of "Rebalancing the Rogue", and "A Less Terrible Monk", comes...
Rebalancing Spellcasting in 3.5
For some time now, I've been working on a variant to the spellcasting system presented in 3.5 D&D. I've finally come up with something that I personally think is pretty good. It's been play tested slightly, but not to a great extent. I will be trying to incorporate it into some of my groups. If it takes off, I may incorporate it into all. This system was cobbled together from bits and pieces of 2nd ed AD&D, 3.5, and D&D Next.
I am definitely interested in feedback, be it positive or negative.
The main points are.
The specifics of the system are as follows...
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Caster classes are broken into two categories.
Full Casters (Bards, Clerics. Druids, and Mages)
Full Casters begin casting spells at 1st level. They can prepare 0-level spells. They have a caster level equal to their class level.
Half Casters (Paladins and Rangers)
Half Casters begin casting spells at 4th level. They cannot prepare 0-level spells. They have a caster level equal to half their level, rounded down.
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Spell Slots/Level
The two groups each have their own spell progression charts. Each class of the group follows the same chart. The number of spell slots available are increased by the characters main spell casting attribute as normal. (Wisdom for Clerics, Druids, Rangers, and Paladins, Charisma for Bards, and Intelligence for Mages)
Full Casters
*Bards ignore the columns for 7th, 8th, and 9th level spells.
Half Casters
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Preparing Spells
All classes must prepare their spells following an 8 hour rest and before casting them. Mages can only prepare spells that are in their spellbooks. If a mage does not have his spellbook present when he prepares spells, he must prepare the same spells he prepared the day before.
Full Casters begin by preparing (4) 0-level spells from the appropriate list. Then all casters prepare one spell for each level of spell they can cast above 0-level. Finally, each caster prepares a number of additional spells equal to their caster level+main casting attribute modifier. These additional spells may be of any level the caster is high enough level to cast.
For example, a 3rd level mage with an Intelligence of 18 would first prepare (4) 0-lvl spells. Then he would prepare a 1st and a 2nd level spell for the two levels he can cast. Finally, he prepares 7 additional spells of his choosing. (level 3 + Intelligence Modifier 4) He prepares 2 more 0-level, 3 more 1st level, and 2 more 2nd level spells.
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Casting Spells
When a caster casts a spell, it consumes a spell slot, not the prepared spell. A caster may use a slot of the spell's level or higher. For instance, If a caster has Magic Missile and Sleep prepared on a day that he has (2) 1st level spells available, he may cast each spell once, or either spell twice.
0-level spells do not have and never consume slots. If a caster has a 0-level spell prepared, he may cast it an infinite number of times/day.
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Clerics, Druids, and Specialist Mages
When preparing their spells for the day, Clerics and Specialist Mages prepare one additional spell for each level they can cast. This spell must be a domain spell for Clerics and must be from the specialized school for Specialist Mages. The first time that the character casts this spell on the day it is prepared, it does not expend a spell slot. It is in fact, a free casting of that particular spell.
Good Clerics (or Neutral Clerics of Good Deities) automatically prepare all Cure spells that they are high enough level to cast. These do not count against their allotment of prepared spells. They may not prepare Inflict spells. Their 0-level domain spell is Stabilize.
Evil Clerics (or Neutral Clerics of Evil Deities) automatically prepare all Inflict spells that they are high enough level to cast. These do not count against their allotment of prepared spells. They may not prepare Cure spells. Their 0-level domain spell is Bleed.
Druids automatically prepare all Summon Nature's Ally spells that they are high enough level to cast. These do not count against their allotment of prepared spells.
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...and that about sums it up. Would love to hear feedback. Thanks.
Rebalancing Spellcasting in 3.5
For some time now, I've been working on a variant to the spellcasting system presented in 3.5 D&D. I've finally come up with something that I personally think is pretty good. It's been play tested slightly, but not to a great extent. I will be trying to incorporate it into some of my groups. If it takes off, I may incorporate it into all. This system was cobbled together from bits and pieces of 2nd ed AD&D, 3.5, and D&D Next.
I am definitely interested in feedback, be it positive or negative.
The main points are.
- Wizards and Sorcerers are merged into one class, known simply as Mages.
- All classes are spontaneous casters.
- Spell progression tables are simplified. All classes use one of only two tables.
- Casters are stronger at low levels, more versatile at mid levels, and more balanced at high levels.
The specifics of the system are as follows...
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Caster classes are broken into two categories.
Full Casters (Bards, Clerics. Druids, and Mages)
Full Casters begin casting spells at 1st level. They can prepare 0-level spells. They have a caster level equal to their class level.
Half Casters (Paladins and Rangers)
Half Casters begin casting spells at 4th level. They cannot prepare 0-level spells. They have a caster level equal to half their level, rounded down.
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Spell Slots/Level
The two groups each have their own spell progression charts. Each class of the group follows the same chart. The number of spell slots available are increased by the characters main spell casting attribute as normal. (Wisdom for Clerics, Druids, Rangers, and Paladins, Charisma for Bards, and Intelligence for Mages)
Full Casters
Level | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th* | 8th* | 9th* |
1 | 1 | - | - | - | - | - | - | - | - |
2 | 2 | - | - | - | - | - | - | - | - |
3 | 2 | 1 | - | - | - | - | - | - | - |
4 | 3 | 2 | - | - | - | - | - | - | - |
5 | 4 | 2 | 1 | - | - | - | - | - | - |
6 | 4 | 2 | 2 | - | - | - | - | - | - |
7 | 4 | 3 | 2 | 1 | - | - | - | - | - |
8 | 4 | 3 | 3 | 2 | - | - | - | - | - |
9 | 4 | 3 | 3 | 2 | 1 | - | - | - | - |
10 | 4 | 4 | 3 | 2 | 2 | - | - | - | - |
11 | 4 | 4 | 4 | 3 | 3 | - | - | - | - |
12 | 4 | 4 | 4 | 4 | 4 | 1 | - | - | - |
13 | 5 | 5 | 5 | 4 | 4 | 2 | - | - | - |
14 | 5 | 5 | 5 | 4 | 4 | 2 | 1 | - | - |
15 | 5 | 5 | 5 | 5 | 5 | 2 | 1 | - | - |
16 | 5 | 5 | 5 | 5 | 5 | 3 | 2 | 1 | - |
17 | 5 | 5 | 5 | 5 | 5 | 3 | 3 | 2 | - |
18 | 5 | 5 | 5 | 5 | 5 | 3 | 3 | 2 | 1 |
19 | 5 | 5 | 5 | 5 | 5 | 3 | 3 | 3 | 1 |
20 | 5 | 5 | 5 | 5 | 5 | 4 | 3 | 3 | 2 |
Half Casters
Level | 1st | 2nd | 3rd | 4th |
4 | 1 | - | - | - |
5 | 2 | - | - | - |
6 | 2 | 1 | - | - |
7 | 3 | 2 | - | - |
8 | 4 | 2 | 1 | - |
9 | 4 | 2 | 2 | - |
10 | 4 | 3 | 2 | 1 |
11 | 4 | 3 | 3 | 2 |
12 | 4 | 3 | 3 | 2 |
13 | 4 | 4 | 3 | 2 |
14 | 4 | 4 | 4 | 3 |
15 | 4 | 4 | 4 | 4 |
16 | 5 | 5 | 5 | 4 |
17 | 5 | 5 | 5 | 4 |
18 | 5 | 5 | 5 | 5 |
19 | 5 | 5 | 5 | 5 |
20 | 5 | 5 | 5 | 5 |
Preparing Spells
All classes must prepare their spells following an 8 hour rest and before casting them. Mages can only prepare spells that are in their spellbooks. If a mage does not have his spellbook present when he prepares spells, he must prepare the same spells he prepared the day before.
Full Casters begin by preparing (4) 0-level spells from the appropriate list. Then all casters prepare one spell for each level of spell they can cast above 0-level. Finally, each caster prepares a number of additional spells equal to their caster level+main casting attribute modifier. These additional spells may be of any level the caster is high enough level to cast.
For example, a 3rd level mage with an Intelligence of 18 would first prepare (4) 0-lvl spells. Then he would prepare a 1st and a 2nd level spell for the two levels he can cast. Finally, he prepares 7 additional spells of his choosing. (level 3 + Intelligence Modifier 4) He prepares 2 more 0-level, 3 more 1st level, and 2 more 2nd level spells.
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Casting Spells
When a caster casts a spell, it consumes a spell slot, not the prepared spell. A caster may use a slot of the spell's level or higher. For instance, If a caster has Magic Missile and Sleep prepared on a day that he has (2) 1st level spells available, he may cast each spell once, or either spell twice.
0-level spells do not have and never consume slots. If a caster has a 0-level spell prepared, he may cast it an infinite number of times/day.
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Clerics, Druids, and Specialist Mages
When preparing their spells for the day, Clerics and Specialist Mages prepare one additional spell for each level they can cast. This spell must be a domain spell for Clerics and must be from the specialized school for Specialist Mages. The first time that the character casts this spell on the day it is prepared, it does not expend a spell slot. It is in fact, a free casting of that particular spell.
Good Clerics (or Neutral Clerics of Good Deities) automatically prepare all Cure spells that they are high enough level to cast. These do not count against their allotment of prepared spells. They may not prepare Inflict spells. Their 0-level domain spell is Stabilize.
Evil Clerics (or Neutral Clerics of Evil Deities) automatically prepare all Inflict spells that they are high enough level to cast. These do not count against their allotment of prepared spells. They may not prepare Cure spells. Their 0-level domain spell is Bleed.
Druids automatically prepare all Summon Nature's Ally spells that they are high enough level to cast. These do not count against their allotment of prepared spells.
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...and that about sums it up. Would love to hear feedback. Thanks.
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