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Rebel Alliance: Freedom Fighters(1 Spot Still Open!! See Post #140)

Angcuru

First Post
Well, the thing was broke, so no worries. It was just a quick list of classes and skills comparable to D&D(fighter=soldier, etc.), not a wanna-be SRD or anything, anyway. Come to think of it, it's completely useless. :p

BTW, how long after the end of the last mission will the game pick up?
 

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RobotRobotI

First Post
I just got home from school - I'm going to get started on my character ASAP.

I've got the Core Rule Book and the Dark Side Source Book. I've got no idea if the Dark Side Source Book is revised, but my core rule book is. Also, is anything from the Dark Side Sourcebook fair game? I don't see where it'd come into use for a light-side Rebel, but just in case.

Also, what point during the Rebellion is this game taking place?

Jedi aren't acceptable, but would Force Adept be?

I'm definately going to go with a 35-point, level 1 character. I'll get started just as soon as I know if I can use a Force Adept or if I should try something less Forcely.
 

No Dark Side Sourcebook. Allowed books(though details are still case by case basis) are listed in the first post.

This takes place after Yavin, before Hoth. No exact timeperiod, kept nice and vague.

I would honsetly not suggest playing a Force Adept. Especially if you're going to make use of the Force. You WILL be noticed eventually, as this group is coming into constant contact with the Empire. Being noticed would mean very, very bad things. Now, if the other players don't have a problem with this, then I don't either, just don't want one character getting everyone into things they don't want.

So...what do the rest of you think of a Force User? Low level, yes...worth the danger? *pokes Thanee and Turanil*
 

RobotRobotI

First Post
Fair enough - I wouldn't want to put the party into any unnecessary danger.

You said that stuff from the Ulltimate Alien Anthology would be cool on a case-by-case basis. I'd like to play an Anomid Tech Specialist, if that would be alright. I figure he was an explorer and scientist before the rise of the Empire - and as the galactic senate and most of civilized space fell to the Empire, he found himself working with the Rebels - if not for himself and his pursuit of knowledge, then for the hope that future generations would have the opportunity for exploration and knowledge that the Empire took away from him.

I'm thinking his area of expertise will be medicine - beginning with Skill Emphasis : Treat Injury. I might change this to Craft: Droids if a healer is unnecessary.
 

Anomid is fine. Two notes on it, though.

First, the "Wealthy" trait will still apply, but it still won't be a large amount more credits.

Second, you will need to buy the vocalizer if you wish to speak.

Make sure to check out the Specialties and choose one that fits the character well then get me some stats to look over. :)
 



RobotRobotI

First Post
I think you'll appreciate those extra stats, Mister Soldier. *grin*

Edit : I rolled 1 and 7 for my credits, so I'll have a big 700 credits to spend on gear. Thank God for Wealthy. *grin again*
 
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RobotRobotI

First Post
A short summary of Selus, including Physical Description and Personality :

Selus stands at one-point-seven meters tall, and weighs a lowly 54 kilograms. He wears a smooth metallic vocalizer that covers his mouth and the entirety of his neck, and he can sometimes be seen to have small strands of dark brown hair around the top of his head; he shaves his head everyday to reduce these. His eyes are large and milky, set neatly within his skull. He usually has something in his six-fingered hands, even if it's just a toy ball. Generally, he wears a clean white robe, appropriately accented with red crosses on either shoulder. His simple leather belt strap is weighed down by a metal container filled with medical tools on one side, and an expanding quarterstaff on the other.

Selus is a very friendly person - he goes out of his way to make friends within the Rebellion, and has saved more than one life on his short time with the Rebels. Instead of the more common 'detached' doctors, Selus makes a point of getting to know any patients he has, assuming they're in shape to talk. He genuinely cares about people, especially his friends. The only thing that comes close to his dedication to his life-saving skill is his desire to learn all he can about anything - especially things relating to alien species and physiology.


I'll need someone to explain the Faction Sympathy rules to me.
Code:
Name: 	Selus Klezob
 Race: 	Anomid
 Gender: Male
 Speed: 	10m
 Class:	Tech Specialist
 Level:	1
 VP:	6/6
 WP:	10/10
 Specialty:Rebel Recruit (1 Sympathy, +3 Treat Injury)
 Age:	23 Years
 Height: 1.7m
 Weight: 54kg
 Skin:	Translucent
 Eyes:	Milky (Opalescent)
 Hair:	Dark brown
 
 Defense:	12 (10 Base + 2 Class)
 Rep.:		0
 
 Strength:	6  (-2)
 Dexterity:	12 (+1)
 Constitution:	10 (+0)
 Intelligence:	18 (+4)
 Wisdom:	16 (+3)
 Charisma:	16 (+3)
 
 Base Attack Bonus:	+0
 Melee Attack Bonus:	-2 (0 + -2)
 Ranged Attack Bonus:	+1 (0 +1)
 Attacks : Knife 1d4 Melee -2 (0 + -2), Quarterstaff 1d6 Melee -2 (0 + -2), Blaster Pistol 3d6 Ranged -3 (0 + 1 - 4)
 
 Saves
 Fort:	+0 (0 + 0)
 Refl:	+2 (1 + 1)
 Will:	+4 (1 + 3)
 
 Skills (32 Skill Points) - (Total=Ranks+Mod+Other)
 
 Class Skills		
 Computer Use		4+4=8
 Craft (Medpacs)	4+4=8	
 Knowledge(Medicine)	4+4-8
 Knowledge(Aliens)	4+4+4=12
 Knowledge(Biology)	4+4=8
Profession(Surgeon)	4+3=7 			 
 Search			0+4=4
 Treat Injury		4+3+3+3=13
 Speak Language : Anomid
 Speak Language : Basic
 Read/Write : Basic
 Speak : Huttese
 Speak : Jawa Trade Language
 
 Cross-Class Skills
 Diplomacy		7=2+3+2
 
 Feats
 Weapon Group Proficiency ( Simple Weapons )
 Skill Emphasis - Treat Injury
 Surgery
 
 Equipment : 
 10 Credits
 
 Personal Belonging (White Robes, journal)
 Vocalizer Mask
 Tool Kit
 Fusion Lantern
 Comlink
 Medical Kit
 
 Weapons:
Blaster Pistol	3d6 20 1kg	 Energy	Multifire Small		Blaster
Knife		1d4 20 1kg	 Piercing 	 Small	 Simple
Quarterstaff	1d6 20    1.8kg	 Bludgeoning    	 Large	    Simple
 
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