ValhallaGH
Explorer
All of which, unfortunately, are the only reasons to invest into most skills using the standard d20 skill rules.wingsandsword said:Quite true, in my experience, PC's put ranks in skills for one of a handful of reasons.
1. It's a skill key to their character concept (like Pilot for a starfighter ace, or Diplomacy for a negotiator-oriented Jedi Consular), and they not only max it out, they do every trick they can to get Synergy bonuses, take feats to boost the skills, and go for PrC's and class abilities that augment the skill or take advantage of it.
2. They max them out if they are a class skill, as it's something useful and it makes sense for the character, and they've got the points to do it.
3. They get enough ranks in a skill to meet a PrC requirement (or a feat requirement or some other reason to take the skill), but don't take more ranks unless it's really needed.
4. They get a rank in it so they can use a Trained Only skill, and get enough synergy and ability score bonuses, and maybe an extra rank or two, to perform a few common tasks they want to do with that skill.
5. They start with a few ranks in them as a background/character concept thing, maybe for roleplaying, but never raise it past there.
There's no reason to have 500 ranks in balance when 8 will let you do everything you'll need to do. Same idea with Knowledge, Perform, Climb, Tumble, Craft and every other skill with a static DC; once you get to the point where you can do it reliably, there is no further incentive to invest into a skill unless that skill uses opposed checks.
What I'd like to see, as I implied earlier in the thread, is something like this idea, in which characters choose which skills they are trained in, and how thoroughly trained they are, and those skills stay at that same relative level. New skills can be acquired and previous choices upgraded as a character progresses in level but no longer is constant maintenance to the exclusion of other options required. Personally, I find it to be a wonderful way of dealing with all the various issues that have been raised with the hypothetical and previous skill systems.