The Thayan Menace
First Post
Grace Jones: Olympic Swimmer
Azzemmell (OP):
Have your players watched Conan the Destroyer, by any chance?
-Samir
Have your players watched Conan the Destroyer, by any chance?
-Samir
On the other hand, lessons are learned, regardless of whether the DM is trying to teach one or not. What lesson is imparted when, despite warnings and chances to change their minds, the PCs choose to swim down a flooded tunnel so far that they drown, but the DM allows them to survive in order to avoid an ignoble or lackluster death? Is that a lesson that suits your game? (I'm not saying that it isn't, but I know it doesn't suit mine.)
"You've found no air pockets and the tunnel is still going down. You can tell that you've reached a point of no return - if you go back now you could probably make it back to the chamber you came from and live. ... or you can try to keep going."
and live
You did the right thing. Just keep reminding the players about it.
Azzemmell (OP):
Have your players watched Conan the Destroyer, by any chance?
-Samir
What part are you referring to?
Ultimately, my Rgr was humiliated- chained naked to the Gnoll's slave train. . .
I guess I'm with Danny Alcatraz here — if you need to teach players a lesson, make it a lesson that they won't soon forget. Death in D&D is just too common and too meaningless a consequence (given the assumptions of the rule system that I mentioned earlier) to teach most players anything other than "My DM is a sadist,"![]()
Just as long as we all realize that the lessons in this case were 2fold: