Fenris
Adventurer
I get the feels that running the game like a 4e game, that is, battles are set pieces rather than a room-to-room slag (though I guess 4e modules did both), could make for some cool fights.
Also, if we're Mythic characters, does that mean we should be expecting Mythic fights? We talking like Hercules-style hijinks? Because that would be amazing.
Also also, I don't grok the Mythic rules AT ALL, so I'm going to make a standard PC and would require some help after that.
I will likely stick with Halfling Bard, though which dials and toggles I fiddle with are undecided as yet.
Yeah, I don't fully grok it either, but I am on the path. Think of Mythic as a template. As a Campbell mythic role, or mythic journey. Which path will your Bard take to achieve his place in history, his place in mythology? It is a side set of "tiers" which function like levels but advance based upon facing Mythic challenges (think Labors of Heracles).
That said, yeah make your bard and we can all help. I would think that you would gravitate towards either the Trickster or Marshal Hero, depending on your ...emphasis and personalty of the bard.
Everyone gets some basic Mythic abilities though.