Recruiting: DT's Sword and Sorcery Campaign (BECMI/Wilderlands)

Deuce Traveler

Adventurer
Dartis, your character could be anything and also qualifies for the four core classes. Your character might not be suited for front-line combat, but then again why a constitution of 18? Maybe you have one of the most athletic magic-users or thieves around? After a long day of twisting the laws of physics or picking pockets, nothing quite takes the edge off like doing twenty laps in the nearby frigid lake.

Please see some of my notes above.
 

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Deuce Traveler

Adventurer
Hmmm... both of you also qualify for druid and mystic (monk), although we would have to figure out how a druid came to reside in a city and whether or not the mystic character was a foreigner or trained by a foreigner.
 

Queenie

Queen of Everything
I'm very basically thinking of a thief - who works at the whorehouse. Good place for scams and she can make some extra money off her good looks and charming personality.

I'll think on the other stats as I consider my background.
 

Fenris

Adventurer
Hey DT,
Yeah I think I am going to play against my type and play a magic user :)

But at least this one may be able to live past first level :D

I have some ideas for why he has the high con, and I'll get them worked out a bit later.

Is there a guild for magic users or would he have found a teacher on his own?
 

Deuce Traveler

Adventurer
Queenie: There are a few options for the ladies of the night from the Judge's Guild book, although you can make your own. There is also a thieve's guild, but I believe they don't take kindly to women inside the guild or unguilded thieves, which could set an interesting dilemma for your character. There are exotic dancers who put on belly dancing and other such shows (some dancers being ladies of the night) at the Balor's Eye tavern, which is a popular place for adventurers. The Pleasure Dome is an invitation-only brothel, but usually the women are all slaves and the clients are a cess pool of corrupt political officials and aristocratic dandies. It is run by one the City-States crime lords. The Happy Harpy is run by a woman who runs a mixed roster of specialist free women and slaves. The Naughty Nannies run an establishment of specialists and no slaves and is also run by a woman. Both these latter establishments cater toward a more sophisticated crowd, though travelling mercenaries prefer the Naughty Nannies.

Dartis: There is the Sage's guild, though they seek to stay neutral of politics and conduct research in order to stem the depletion of knowledge during these dark times. Many members would have talents with magic. They sell their knowledge for high prices. Your character could have been a noble who learned his tricks at the Overlord's School of Ancient Knowledge. Perhaps your family lost its noble title and you are now having to survive on your newly learned skills. There is also a mage at the local bazaar who sometimes teaches tricks in exchange for errands. Most street urchins never get past cantrips, and often can't retain that meager knowledge they do learn. Perhaps the teacher purposely teaches only enough... The Sorcerer's Supply Shop is a popular, but expensive destination whose owner frequently takes on apprentices to help with the growing demand. There are a smattering of other wizards in the city running such things as a fortune teller shop and so on if nothing above strikes your fancy.
 

Queenie

Queen of Everything
I have a ton of ideas swirling in my head, I need a little more time to pull something great together.

What does specialist mean? I'm probably asking a stupid question here, but is it like, each girl has something they are particularly good at?
 

GlassEye

Adventurer
Hola!
Thanks for the heads-up, Fenris. With the apparent demise of my last pbp I have gotten out of the habit of checking in here. :) So, down to business:

Str 13
Int 8
Wis 12
Dex 16
Con 7
Chr 12

That initially suggests a thief but give me a bit to think about story. Maybe I'll go with a fighter. Hmm. By the way, I also know very little about BECMI...
 

Charwoman Gene

Adventurer
RUles cyclopedia cool.

I'd really like a chance to run in another direction from 4e.

I'm imagining a Sort of a Small-town agrarian peasant hero sets out to see the bright world outside and hits the city state. The conflict between his simple "boy scout" morality and his lack of ability to quickly adapt has strained his dedication to his ethics and now is basically living on the meager salary of a laborer, and his health has begun deteriorating. The alcohol and the bar foghts aren't helping any of this.

invisiblecastle.com/stats/view/19528/
14,11,13,10,9,12
This is in order, Invisible castle's order is D20-based
14 Str
11 Int
13 Wis
10 Dex
9 Con
12 Ch
 
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