A Crazy Fool
First Post
Cage-Rattler has inspired me to start a Planescape game too. The campaign's plot will change depending on the kinds of PCs I get. Regardless, the campaign will not be warm and fuzzy. No good characters. The focus will be on social interaction first, combat second.
A few notes:
-I'm not a brilliant writer, and I can't spell. Exceptional narratives aren't my strength.
-I will do my best to provide maps for every encounter.
-I expect a post per day from my players (within reason, obviously). I will do the same.
-A strong knowledge of the Planescape setting is required for this game. I may change some aspects of cannon to suit the nature of the setting.
-Unuasual characters are strongly encouraged (see character creation for houserules on this).
-I'm much more concerned with having fun than following the rules. If you want to do something really crazy just make sure you ask me first.
Character Creation:
-Starting level: 16th, 32 pt. buy, take average rounded up for HP (so 1d6 would be 4 and 1d12 would be 7), max HP at first level
-No Plueless characters. Unless your concept is utterly briliant, you character must be fairly familiar with the planes.
-You may buy down up to 1 point of level adjustment (using a 28 point buy instead of 32)
-Starting gold for a 16th level character
-alignment: any neutral or evil. extremely chaotic or insane characters will not fare very well
-Books alowed: MM, PHB, Planer Handbook, MoTP, PSCS releases (Find them on planewalker.com), Planewalker monster conversions (Also on planewalker.com), Complete arcane, complete warior, complete adventurer, XPH, unearthed arcana.
-Powerful characters: WOTC's level adjustment system is a failure. Period. If you want to play a powerful character check with me first. I'll figure out a way to make it work. A general guideline would be to create a CR 14 character (counting all class levels as asociated). This is subject to my eyeballing. I might require you to reduce your power level further.
-If you want to play something wierd like a talking hat, check with me.
A few notes:
-I'm not a brilliant writer, and I can't spell. Exceptional narratives aren't my strength.
-I will do my best to provide maps for every encounter.
-I expect a post per day from my players (within reason, obviously). I will do the same.
-A strong knowledge of the Planescape setting is required for this game. I may change some aspects of cannon to suit the nature of the setting.
-Unuasual characters are strongly encouraged (see character creation for houserules on this).
-I'm much more concerned with having fun than following the rules. If you want to do something really crazy just make sure you ask me first.
Character Creation:
-Starting level: 16th, 32 pt. buy, take average rounded up for HP (so 1d6 would be 4 and 1d12 would be 7), max HP at first level
-No Plueless characters. Unless your concept is utterly briliant, you character must be fairly familiar with the planes.
-You may buy down up to 1 point of level adjustment (using a 28 point buy instead of 32)
-Starting gold for a 16th level character
-alignment: any neutral or evil. extremely chaotic or insane characters will not fare very well
-Books alowed: MM, PHB, Planer Handbook, MoTP, PSCS releases (Find them on planewalker.com), Planewalker monster conversions (Also on planewalker.com), Complete arcane, complete warior, complete adventurer, XPH, unearthed arcana.
-Powerful characters: WOTC's level adjustment system is a failure. Period. If you want to play a powerful character check with me first. I'll figure out a way to make it work. A general guideline would be to create a CR 14 character (counting all class levels as asociated). This is subject to my eyeballing. I might require you to reduce your power level further.
-If you want to play something wierd like a talking hat, check with me.
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