Voadam
Legend
You got it right for the AC,
The rule is that base reflex save bonus from class (and only from class) gets added to dex AC bonus.
Gnome is another dialect of sylvan. You can take a dialect as a separate language if you want so you could spend three slots on learning sylvan, sylvan (dialect elf), and sylvan (dialect gnome), if you really wanted to.
The rule is that base reflex save bonus from class (and only from class) gets added to dex AC bonus.
Gnome is another dialect of sylvan. You can take a dialect as a separate language if you want so you could spend three slots on learning sylvan, sylvan (dialect elf), and sylvan (dialect gnome), if you really wanted to.
Drowned Hero said:Dont know if i got it right this time. :\ dont quite understand the rule.
Armor Class: 20 = 10 + 3 [studded] +2 [heavy wooden] +6 [dexterity] (downgraded t0 5)
AC Shifted : 21 = 10 + 2 [heavy wooden] +6 [dexterity] (downgraded to 5)+ [+2 con +4 AC when Shifting]
Rooth
[sblock]Rooth Representing Drowned Hero
Female Shifter (Beasthide) Ranger 2
Neutral
Strength 17 (+3) = 17
Dexterity 14 (+3) +2 dex = 16
Constitution 17 (+3) = 17
Intelligence 14 (+2) -2 int = 12
Wisdom 14 (+2) = 14
Charisma 12 (+0) -2 cha = 10
Size: Medium
Height: 5' 0"
Weight: 140 lb
Skin: Tan
Eyes: Dark Brown
Hair: Black; Curly
Total Hit Points: 10+6+6 (+3con x2) =22
Speed: 30 feet
Armor Class: 20 = 10 + 3 [studded] +2 [heavy wooden] +6 [dexterity] (downgraded t0 5)
AC Shifted : 21 = 10 + 2 [heavy wooden] +6 [dexterity] (downgraded t0 5)+ [+2 con +4 AC when Shifting]
Touch AC: 13
Flat-footed: 15
Initiative modifier: +3 = +3 [dexterity]
Fortitude save: +6 = 3 [base] +3 [constitution]
Reflex save: +6 = 3 [base] +3 [dexterity]
Will save: +2 = 0 [base] +2 [wisdom]
Attack (handheld): +5 = 2 [base] +3 [strength]
Attack (unarmed): +5 = 2 [base] +3 [strength]
Attack (missile): +5 = 2 [base] +3 [dexterity]
Grapple check: +5 = 2 [base] +3 [strength]
Languages: Common Sylvan Gnome Dover
Morningstar [1d8, crit x2, 6 lb, one-handed, bludgeoning]
Spear [1d8, crit x3, range incr 20 ft., 6 lb., two-handed, piercing]
Light Crossbow [1d8, crit 19-20/x2, range inc 80 ft., 4 lb, piercing]]
Short Sword [1d6, crit 19-20/x2, 1 lb, light, piercing]
Composite Longbow [1d8, crit x3, range incr. 100 ft., 3 lb, piercing]
Studded armor [light; +3 AC; max dex +5; check penalty -1; 20 lb.]
Heavy Wooden Shield [+2 AC; check penalty -1; hardness 5; hp 15; 10 lb.]
Feats:
Shifter defense [DR2\silver while shifting lvl 1
Beasthide Elite [nat armor is +4] included
Track [free to rangers]
Two-Weapon Fighting [ranger two-weapon track]
Skills
Search >=5 ranks gives +2 on survival checks while tracking.Code:Appraise Int 2 =+2 Balance Dex* 7 =+3+2+2 [shifter] Bluff Cha -1 =-1 Climb Str* 10 =+3+5+2 [shifter] Concentration Con 2 =+2 Diplomacy Cha -1 =-1 Disguise Cha -1 =-1 Escape Artist Dex* 3 =+3 Forgery Int 2 =+2 Gather Info Cha -1 =-1 Handle Animal Cha 1 =-1+2 Heal Wis 2 =+2 Hide Dex* 8 =+3+5 Intimidate Cha -1 =-1 Jump Str* 7 =+3+2+2 [shifter] Listen Wis 4 =+2+2 Move Silently Dex* 8 =+3+5 Ride Dex 5 =+3+2 Search Int 7 =+2+5 Sense Motive Wis 2 =+2 Spot Wis 7 =+2+5 Survival Wis 2 =+2 Swim Str** 5 =+3+2 Tumble Dex* 4 =+3+1 Use Rope Dex 3 =+3 1 skillpoont reserved to language dover * = check penalty for wearing armor
Shifter
* Eberron character race.
* +2 dexterity, -2 intelligence, -2 charisma (already included)
* Low-light vision
* +2 on balance, climb, and jump
Ranger
* Favored enemies
* Track as bonus feat (already included)
* Combat Style
* Endurance
* Wild empathy (roll level + charisma bonus)
Favored Enemies:
* Humanoids (goblinoid) +2
This ranger chose the two-weapon combat track.
equipment still pending total gold = 900gp
Crossbow bolts (quiver of 10) x2
Arrows (quiver of 20) x2
Backpack
Bedroll
Blanket, winter x1
Firewood (1 day) x2
Flint and steel
Grappling hook
Lantern (hooded)
Oil flasks x3
Pouch x1
Rations (1 day) x4
Rope (50', silk) x2
Signal whistle
Torches x2
Waterskins x1
Whetstone
Climber's kit
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