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(Recruiting) Modern Millitary/Zombie game

Walking Dad

First Post
Quick notes:

- This adventure is short, this is a good thing IMHO, because it allows us some roleplay and a good chance to finish it. Not seeing the end of an adventure is all to common in PbP.

- The tone and style will be low-budget made for TV movie story-wise. I found at least one logic break in the adventure and I'm not sure I can cover all holes in the story.

- The "enemies" are more "28 days later" than "Romeo" style.
 

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Damage Inc.

First Post
Awesome I loved 28 Days Later and 28 Weeks Later. I prefer those types of 'zombies' since its easier to explain where they came from since in most modern campaigns necromancy isn't a common practice.

I'm fine with short but how short? Will we be playing for at least a month? I'm in no matter how long, just curious.

Where would you like our characters posted WD? Just somewhere in this thread?
 

Walking Dad

First Post
It will take at least a month ;) PbP is slow and I have a habit of adding roleplay stuff to published adventures whenever I run them.

Just post the sheets in this thread. After I approved everything I will make a proper character thread for them.
 

jackslate45

First Post
As every character I am building seems to have rapid shot, I thought I would ask: How would Rapid shot work with semi-auto / 3 round burst weapons? Looking at the semi auto section, it looms like you get two shots, one at normal attack and another at -4. would thus become 4 shots total at -2,-2,-6,-6?
 


jackslate45

First Post
Solider
STR: 13 (3)
DEX: 18 (7) + 2 Race + 1 Level
CON: 14 (5)
INT: 12 (2)
WIS: 14 (5)
CHA: 08 (-2)

4 + 1 Feats: Point Blank, Rapid, Precise, Deadly Aim, Stealth Synergy
3 + 2 Training Weapons training, Favored Terrain(Urban), Covert Attack, Thousand Faces, Leadership
3 + 1 Talents: Cross training(Infiltrator), Extra Training(Covert Attack), Extra Training (Leadership), Extra Feat (Deadly Aim)
Difficulties: Addition(Smoking)
Trait: Military

Skills 7 Class skills 7 skill points per level
Acrobatics 6 Ranks
Disable device 6 ranks
Know(Explosives) 6 Ranks
Know(Tactics) 6 Ranks
Perception 6 Ranks
Stealth 6 Ranks
Survival 6 Ranks

If difficulties are not allowed, remove the talent and feat for deadly aim.
 

Shayuri

First Post
It pains me to turn down a good zombie game, but I've just got too much right now to add another game.

Wish y'all the best.
 

kinem

Adventurer
Noah Wei, male human modern soldier 6

HD 6d10+18, hp 53, hero points 10
BAB +6, CMD 16, CMB +10

Str 14 / +2
Dex 16 / +3
Con 14 / +2
Int 15 / +2
Wis 10 / +0
Cha 10 / +0

Trait: TECHNICIAN
Class Skills: You gain a +1 trait bonus on Craft (any) checks, and Craft (any) is always a class skill for you.

Skills (c = class): craft (explosive) +14c, craft (electronic) +14c, craft (mechanical) +14c, knowledge (tactics) +13c, knowledge (technology) +12c, knowledge (history) +3, heal +9c, perception +9c, stealth +9, survival +3

Feats: point blank shot, rapid shot, precise shot, brawl

Talents: cross training (engineer), aware (+2 to Int-based skills), AC dodge (+1 dodge to AC)

Training: weapons training (soldier), engineering improvisation (engineer), defensive position (soldier)

description:

Noah Wei's father is a white American veteran, and his mother is a Chinese woman from Hong Kong. He grew up in Washington state.

He is a self-described 'nerd' who's been known to play an occasional game of Pathfinder.

As a soldier, he served in Iraq, and helped map out patterns in roadside bombings. His close study of IEDs has allowed him to improvise his own weapons on occasion. However, after losing a few close friends there, he needed a change and applied for special forces training.
 
Last edited:

Walking Dad

First Post
kinem, can you please make a note which skills you have chosen as class skills?
Also remember that Craft (all) is not the same as Craft (any).
 


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