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RECRUITING: Perils of Thunder Island


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stevekro1

First Post
I have my wild form to keep me occupied and some nice healing/offensive spells. I can cast while in form, correct? I believe the natural feat allows me to do this.


Edit: Updated Animal Companion to Dire Bat
 
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stevekro1

First Post
see ya have fun

changed my wild shape to leopard because I wasn't supposed to have bear since its large animal.
 
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Dragonwriter

First Post
Things look pretty good on both of your PCs. There are a few things, though...

Typewriter (First PC post)- Stats look fine (though your format sorta confuses me, I figured it out. You're just supposed to add Racial Adjustments last, rather than figure them into the "base".). It looks like your HP should be 46 to me (T13K uses 100% at 1st and 2nd, then 75% possible for each level after, rounding up, then down). Your AC should be 15 (since your 12 Dex gives +1 and your Chain Shirt gives +4). Your final Fort save should be +5 rather than 6 (1 base, +4 Con). Your money and equipment look fine. Profession (Midwife) seems like an odd choice, but go ahead. They are your skills... And your spells per day are 3 0-level, 4 1st-level and 2 2nd-level.

(Later Posts) - I don't allow Spell Compendium (and I don't have it)... If you take a look at "Appendix 3" in the Setting Guide, I do see where it says that spells form other sources are allowed, with a full description gives to the DM. However, it says the spells "from th WotC class books". This Setting was originally made for 3.0 play, but we have since moved to 3.5. Sadly, the Setting Guide has not been updated for some time, but we now only use Core books. If you want something from an extra source, I'm going to need the full description for it, whether it is a feat, spell or item.

You can still change your feat choices, and I'd go ahead and let you Shield Bash, but realize that if you use a Heavy Shield, you don't have profiency with it. Bards only get Light Armor and Shields. I'd have to rule that ASF happens with a heavy shield or a light shield because of this:
SRD said:
A bard can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance. However, like any other arcane spellcaster, a bard wearing medium or heavy armor or using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component

Your Str already gives you a +1, but if you want it a little higher, go ahead and switch the points around. Just be sure to tell me when you do. And I require material components, unless you have the Eschew Materials feat and it costs less than 1gp.

Stevekro1- First off, my name is Dragonwriter around here, and you can just call me that from now on (Dragonson is only my name on WotC because Dragonwriter was taken already). Your ECL is +0 mod/total 5. It's a semi-confusing line, I know, but it's there because I do allow races with Level Adjustments. Your XP should be 15,000 (minimum for a 5th level character) and you'll hit your next one when you have 21,000. You can add 1 point to one of your stats for levelling (this happens every 4 levels). HP should be 44 (see my note to Typewriter on that for an explanation). Your Base Attack Bonus is only +3 (5th-level Druid only gets that much). Your basic melee attack bonus should be +4 (3 BAB, +1 Str) and this applies to any weapon, adding in Feats and Magic Items later, while your ranged attack bonus is +6 (3 BAB, +3 Dex). Saves look fine. Natural Spell is unavailable to you right now. You can't take it until 6th level... So pick something else for your 3rd level feat. Your languages shouldn't have Sylvan, since you have no Int bonus. You have 2 points too many in your skills (if you take one out of Search, this will fix it). Your scimitar only gets 1d6+2 for damage.
EDIT: Also, your Home Kingdom needs to be a Kingdom, whether that is Mittendien, Thoradur, Paladosus or Lorlynia (those are the Middle Kingdoms) is completely up to you. Or you may wish to choose a different kingdom altogether. There are 13, after all ;).

To Both of You: Pick a Kingdom your character calls home. Mountain Dwarves are mostly in Thoradur (which conveniently borders Ceomyr) or Cryndon (which is much further away). Humans are found pretty much anywhere... Whichever you pick, you need to have the Regional Language marked on your Sheet. That info is in the Setting Guide, like most of this stuff. :)


Fix up those things, folks, then your PCs are good to go. And here's a handy link, if you don't know the site yet: 3.5 System Reference Document. It contains most of the material in the 3.5 Core Books and is a useful thing to consult when you don't want to crack your books open or during a game.
 
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Dragonwriter

First Post
Okay, you just need to fix that ECL line. Your ECl is +0 mod/total 5. Basically, it says yu have no level adjustment, which makes it easier for my bookkeeping. And that is best for everyone. :)

Are you sure you wish to take Toughness? 3 HP is generally regarded as a pretty poor choice for a feat... If you want it though, go ahead and take it.

Just a quick thing... I'd like to know why/how your PC comes from Paludosus. It is the kingdom of the Saurans/Lizardfolk, and humans are rather out of place there, except for the refugee city of Karnatkaria (I think it's that one... Not sure...). Coming from there, you would speak Draconic (the Paludosus regional language). I'd just like to know a little history for your PC. And a slightly more detailed physical description would be good (like hair, eyes, skin color, physical build, manner... Those sorts of things).
 

DMReckless

First Post
Official 13 Kingdoms Character Sheet
Name: Caranthir Mithrandír
Player: Stratton Liberty
E-Mail: strattonel@yahoo.com

Race: Wood Elf
Class: Rogue/Ranger
Level: 3/2
ECL: +0 mod/total 5
XPs: 10000 current/15000 next level

Current DM: Dragonwriter
Patron God: Alyhndro
Alignment: Chaotic Good
Home Kingdom: Lorlynia
===================================
Str: 12 +1
Dex: 20 +5
Con: 12 +1
Int: 14 +2
Wis: 14 +2
Cha: 10 +0
===================================
HP: 34
AC: 20 (+5 Dex, +0 Size, +5 Armor, +0 Shield)
Init: +9
Speed: 30 feet
BAB: +4
Mel: +5
Rng: +9
Fort: +6 (4+1+1)
Refl: +12 (6+5+1)
Will: +4 (1+2+1)
===================================
Special Abilities
Race: -2 Str, +4 Dex,-2 Con, Medium, Base Spd 30’, Immunity to Magic sleep effects, +2 save vs enchantment, Low-Light Vision, Elven Weapon Proficiencies, +2 Listen, Spot, and Search Checks, Elvish Secret/Concealed door detection, +2 all musical instrument skills

Class: Sneak Attack +2d6, Trapfinding, Evasion, Trap Sense +1, Favored Enemy (Animal), Track, Wild Empathy, Combat Style (Archery)

Other:

===================================
Feats: Improved Initiative, Point Blank Shot (Track, Rapid Shot)

===================================
Languages: Common, Forestal, Vweogyn, Galvic

===================================
Skills
Trained or Untrained: +X (=Rank + Stat Mod + Other)
Appraise +2 (=0+2+0)
Balance +9 (=2+5+2)
Bluff +0 (=0+0+0) *+2 vs. Animals=+2
Climb +3 (=2+1+0)
Concentration +1 (=0+1+0)
Craft (Unskilled) +2 (=0+2+0)
Diplomacy +0 (=0+0+0)
Disguise +0 (=0+0+0)
Escape Artist +5 (=0+5+0)
Forgery +2 (=0+2+0)
Gather Information +0 (=0+0+0)
Heal +2 (=0+2+0)
Hide +13 (=8+5+0)
Intimidate +0 (=0+0+0)
Jump +3 (=0+1+2)
Listen +6 (=2+2+2) *+2 vs. Animals=+8
Move Silently +13 (=8+5+0)
Perform (musical instrument) +2 (=0+0+2)
Profession (Untrained) +0 (=0+0+0)
Ride +7 (=0+5+2)
Search +12 (=8+2+2)
Sense Motive +2 (=0+2+0) *+2 vs. Animals=+4
Spot +12 (=8+2+2) *+2 vs. Animals=+14
Survival +7(9) (=5+2+0(2 above ground wilderness or tracking) *+2 vs. Animals=+9(11)
Swim +3 (=2+1+0)
Use Rope +7 (=2+5+0)

Trained Only: +X (=Rank + Stat Mod + Other)
Craft (Fletcher) +5 (=3+2+0)
Decipher Script +0 (=0+0+0)
Disable Device +9 (=5+2+2)
Handle Animal +5 (=5+0+0)
Knowledge (Geography) +3 (=1+2+0)
Knowledge (Nature) +9 (=5+2+2)
Open Lock +9 (=2+5+2)
Profession (Guide) +4 (=2+2+0)
Sleight of Hand +6 (=1+5+0)
Speak Language (list languages, 1 per rank)
Spellcraft +0 (=0+0+0)
Tumble +10 (=5+5+0)
Use Magic Device +0 (=0+0+0)
===================================
Magic Items (location, weight):
Efficient Quiver (back, 2 lbs)
Mithral Shirt +1 (Worn, 10 lbs)
Ring of Sustenance (left ring finger, -)
Cloak of Resistance +1 (shoulders, 1 lb)
Everburning Torch (tied to Efficient Quiver, 1lb)
===================================
Other Equipment:
Weapons:
Masterwork Mighty +1 Composite Longbow +10 1d8+1 or +8/+8 1d8+1 (3lb)
Masterwork Longsword +6 1d8+1 (4lb)
** Point Blank Shot +1/+1 within 30’, Sneak Attack +0/+2d6, Favored Enemy +0/+2 vs Animals **
Javelin +9 1d6 +1
Spear +5 1d8+1 (melee) or +9 1d8+1 (thrown)

Armor, Clothes:
Traveler’s Outfit (worn)
-----------------------------------
Container: Efficient Quiver

Contents: 60 Arrows, 18 Javelins, 6 Spears

Container: Backpack (2lb)

Contents: Leatherbound Book (Blank) (3 lb), Traveler’s Outfit (5 lb), 50’ Silk Rope (5 lb), Bedroll (5 lbs)

Container: Belt Pouch (on belt. 0.5 lb)

Contents: Masterwork Thieves’ Tools (1 lb), Ink (-), Inkpen (-), Flint & Steel (-)




-----------------------------------
Money
PP: 20
GP: 16
SP: 3
CP: 10
Gems/Other: 0
-----------------------------------
Load Light
Light: 0-43 lbs.
Medium: 44-86 lbs.
Heavy: 87-130 lbs.
Current: 42 lbs.
===================================
Animals and Companions


Riding Animal: Light Horse
Name Wellstar Race Horse Type Animal
HD 3d8+6 Hp 19 Init +1 Spd 60’ AC 13 t 10 ff 12
Atk 2 hooves -2/-2 Dam 1d4+1
SA –SQ Low-light vision, scent AL N
Saves: F: +5/ R: +4/ W: +2
Str 14 Dex 13 Con 15 Int 2 Wis12 Cha 6
Skills&Feats: Listen +4, Spot +4, Endurance, Run

Packed: (weight)
Saddle, Riding 25 lb
Bit and Bridle 1 lb
Saddlebags 8 lb
8 Days Food 40 lb




Medium Load
Light: 150
Medium: 300
Heavy: 450
Current: 74 + 99 + 42 = 215


Description (include Age, gender, height, weight, physical description):

Caranthir Mithrandír , one of many war orphans left after the Age of Gods, grew up in Barbeni. The community of Barbeni raised the orphans as children of the village, teaching them the songs of the forest and all other things important to Elves. However, Barbeni is a trading port, and where coin flows, so too does the taint of Parushan, greed. Meristal Saelin, a Seledeyne Ranger forced into retirement due to the loss of his left leg, saw in the orphaned children of Barbeni a chance to strike back at humans. He began a guild of thieves and pickpockets, carefully selecting younglings for their skill potential and bitterness for losing their parents. Caranthir became on of his prized pupils.

When Saelin’s guild was discovered, Saelin was arrested and his “Cubs”, considered both perpetrators and victims, were sent into exile. Caranthir wandered the world, learning to live off the land, and putting his skills at stealth to use in his hunting techniques. His journeys eventually took him to Ceomyr, where his skill with the bow and knowledge of the dangers inherent in the wilds of Aerde earned him a reputation as a perfect guide for small groups wishing to cross the great roads of Aerde without official escort. It was during this time he learned to put his earlier prejudices behind him, finding both companionship and kindred spirits among members of other races, and seeing firsthand their bravery and skills- different from his, surely, but just as important to successful journeys across Ceomyr.

Today, Caranthir is a striking elvish figure of average height (5’) and slight build (99 lbs.), with flowing silver-grey hair, and piercing yellow-green eyes. He bears several scars from various encounters with Aerde’s less hospitable wildlife. His bearing is care-free, and he is quick with a laugh and pat on the back when a companion scores an important victory. In combat, he is passionate a point that is often mistaken for bloodthirst. He prefers companions who are open an honest to those who are agreeable.
 
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stevekro1

First Post
Hey dragonwriter, you sure I need to be of the 6th level for a Natural Spell feat? I was looking on that website you linked up above and it says the only requirements is that I have wild shape (5th level) and that I have 13 wisdom.

Feats :: d20srd.org


P.S. I added a biography to my character's page to explain my background somewhat.
 

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