DM_Matt
First Post
I'd like to restrict initial magical items somewhat. Thus, The PCs will begin with a little bit less initial wealth, although they will in the long run have recommended levels. Thus, the PCs should begin with 24,000gp (2/3rd of recommended), and no item worth more than 4,000gp.
An exception to that rule is self-made items, where the 4,000gp becomes an item cost to make limit, but the XP cost of self-made items that break the 4,000gp limit will be paid from the first XP that the character receives.
My rationale for this is that I would like magical items to have more meaning and have some sort of mystique beyond Diabloesque number-pumping.
An exception to that rule is self-made items, where the 4,000gp becomes an item cost to make limit, but the XP cost of self-made items that break the 4,000gp limit will be paid from the first XP that the character receives.
My rationale for this is that I would like magical items to have more meaning and have some sort of mystique beyond Diabloesque number-pumping.