dragonis111
First Post
For this campaign the party I'm DMing has pretty much done all the adventuring possible in their starting area and have decided to take to the seas instead to continue their adventure. Basically I plan on having a dread pirate with a small fleet under his belt as the already unofficial rule of the waters. Aside from the usual piracy acts of plundering merchant ships and getting in small skirmishes with the governments navy, this pirate will frequently encounter my players as they sail the seas. My plans for him as of now is he will be 20th level, Gunslinger 2, Rogue 8, and Dread Pirate 10 from 3.5 complete adventurer, and will have a decked out flagship plus some other smaller ships in his fleet. The party is 6th level and at this point and most of there money went into magic items so I don't see them having money for a large super powerful ship or anything.
I'm here looking for ideas on how to set up the encounters with the small pirate fleet that the players can survive. One of my thoughts was to create a 10th level version of the Dread Pirate and use those stats until the players are strong enough for his 20th level version, which his level 10 dread lord ability gives him many more followers to command. I have access to the 3.5 stormwrack book so that gives me tons of options for running this campaign out at sea.
I'm here looking for ideas on how to set up the encounters with the small pirate fleet that the players can survive. One of my thoughts was to create a 10th level version of the Dread Pirate and use those stats until the players are strong enough for his 20th level version, which his level 10 dread lord ability gives him many more followers to command. I have access to the 3.5 stormwrack book so that gives me tons of options for running this campaign out at sea.