Hello All,
I am coming here because I am lazy and don't feel like looking up if anyone's done anything like this before, which I'm sure they have.
I'm about to start a new campaign in which I plan to throw a copious amount of magic items around. The challenge rating of this campaign should be up to par, but my players really, really like magic items.
But I want them to have some flexibility with the Magic Items, so they get things unique to them. So I was thinking of having an NPC who can Recycle Magical Items. I got the idea from a Drizzt book in which they throw two magic items in a forge, and use the magic of the forge to recreate a new magic item that combines or otherwise changes the magical item to be more suited to the person who is getting it. Heck, I may just use that.
However, I don't want it to just be "You change your Sword of Sharpness into a Spear of Sharpness. Tada." I want it to be a little more complicated than that. I want it to cost something more than just gold.
Currently, I'm thinking of making it cost Magical Items. You have an item with an effect you want, you have an item you want the effect on, and then you have a magical item (or items) that are used as fuel for the conversion. The result is moving the magic from one thing to another, or altering the specifics of the magic (like making a frostbrand rapier into a lightning brand rapier), but the magical items you used as fuel were consumed and destroyed, resulting in a net loss in magical items, in return for getting something more uniquely suited for your character.
I am wondering if there is anything out there that even remotely resembles something like that, or if anyone has any thoughts on the logistics of making that work, or if I just need to buckle down and create that myself. Any takers?
I am coming here because I am lazy and don't feel like looking up if anyone's done anything like this before, which I'm sure they have.
I'm about to start a new campaign in which I plan to throw a copious amount of magic items around. The challenge rating of this campaign should be up to par, but my players really, really like magic items.
But I want them to have some flexibility with the Magic Items, so they get things unique to them. So I was thinking of having an NPC who can Recycle Magical Items. I got the idea from a Drizzt book in which they throw two magic items in a forge, and use the magic of the forge to recreate a new magic item that combines or otherwise changes the magical item to be more suited to the person who is getting it. Heck, I may just use that.
However, I don't want it to just be "You change your Sword of Sharpness into a Spear of Sharpness. Tada." I want it to be a little more complicated than that. I want it to cost something more than just gold.
Currently, I'm thinking of making it cost Magical Items. You have an item with an effect you want, you have an item you want the effect on, and then you have a magical item (or items) that are used as fuel for the conversion. The result is moving the magic from one thing to another, or altering the specifics of the magic (like making a frostbrand rapier into a lightning brand rapier), but the magical items you used as fuel were consumed and destroyed, resulting in a net loss in magical items, in return for getting something more uniquely suited for your character.
I am wondering if there is anything out there that even remotely resembles something like that, or if anyone has any thoughts on the logistics of making that work, or if I just need to buckle down and create that myself. Any takers?