Isklexi
First Post
Infiltration of Cauldron Hill
The party headed towards the mountain. They soon found an entrance to the facility thanks to the gas lamps illuminating the inky darkness of the Bleak Gate. They scouted around the base of the mountain skirting the light from the gas lamps to avoid the Ob patrols. They found three large doors in total with no obvious method of opening them from the outside.
The group elected not to wait for one of the patrols to open a door. They instead had Irony perform the “Knock” ritual to unseal the door and then had Doran, Asrabey, Kirk, and Rai push the door open before the guards inside could relock the gate. The constables barreled into the gatehouse. Two Ob guards and two small but vicious shadow creatures called Darklings manned the gate. The party moved to attack before the guards could sound an alarm.
Asrabey rushed in and lashed out at all four guards, causing the Darklings to vanish in a whirl of shadows. Bellicose fired a hail of bullets into the area, attempting to flush out the invisible fiends. One of the Darklings appeared next to Bellicose and attempted to slash him with rusty knives. The other Darkling reappeared in a mine cart at the back of the room and began fleeing down a long tunnel. Doran sprinted past the melee and jumped into the moving mine car, battling the Darkling for control of the cart. The other constables quickly dispatched one Darkling and one of the guards. The remaining guard attempted to flee in the second mine cart, but Rai used the Icon of Urim to raise an earthen barricade in front of the cart, causing it to derail and crash.
The constables closed and sealed the doors after successfully eliminating the gate guards without an alarm reaching the facility proper. The party opted to walk down the tunnel rather than use the carts since they wouldn’t accommodate everyone. After walking a half a mile into the mountain’s interior, the constables reached another large metal door. The constables opened this door the same as the first one. This time the door opened to reveal a wide, empty hallway with one more large set of metal doors at the end.
Expecting a trap, Kirk and Maddox carefully examined the hallway from a distance before entering. They noticed a line of small circular grates on the ceiling along with two small glass lenses on either side of the hall. Most importantly, Maddox spotted tiny seams on either side of the doorway, marking hidden doors. The constables proceeded into the hallway cautiously to examine the doors. As soon as Maddox began to probe one of the secret doors, the main vault door they came in slammed shut and locked into place, trapping Irony, Bellicose, and Grappa outside. Oil began to spray out of the small round grates on the ceiling coating the hallway. The trap was sprung!
Kirk quickly pried open one of the secret doors and barged into the chamber beyond. Three guards in the room began franticly firing their pistols as the constables rushed into the side room. Rai was able to decipher the controls within the room and shut off the oil spray while the others subdued the guards. The constables then pried open the other secret door and rushed the guards within. With the danger past, they re-opened the door to let the others in.
The constables had managed to infiltrate the facility without setting off a general alarm. Grappa informed them that they had arrived at the lower facility barracks where the normal guards and engineers lived and worked. The party crept along the southern hallway trying to avoid drawing the attention of the many people in the adjoining rooms. Kirk and Maddox had to ambush a guard that was walking down the hall. They were able to take him out right as he rounded the corner. Doran carried the body back to the entrance checkpoint to hide it. The party quickly reached a large riveted grate. Grappa informed them that these grates led to service tunnels, and he was unsure where all the tunnels lead.
The constables decided to make use of the service tunnels rather than the normal hallways. While carefully (and quietly) prying the grate off the wall, another guard rounded the far corner. Kirk had to dash down the hallway and incapacitated the guard before he alerted the entire barracks. The group then entered the pipe-lined service tunnel, closing the grate behind them with sovereign glue. The constables had managed to pass through the lower facility with little resistance.
The constables emerged from the service tunnel in a wide warehouse area. Grappa revealed that this chamber had housed raw materials for the project that have since been used. He also told them that the large elevator at the end of the hall was used to bring in raw materials from some point outside (he didn’t know where the elevator led to). The party began prying off a new service tunnel grate when Rai noticed something amiss. The grate was warded with an Alarm spell. The party had been so focused on stealth in the lower level that they neglected to have one of the group’s casters check the grate for magical traps. The constables decided to abandon the service tunnels and take the main entrance into the upper facility instead.
The doors leading into the passage into the upper facility were invitingly open. The constables immediately suspected another trap, but they saw no way to gain entry to the upper facility unnoticed. As expected, the doors slammed shut behind them as soon as they had all entered the large hallway. The voice of Leone Quital addressed them. The Steelshaper demanded they put down their weapons or face destruction. The constables weren’t about to trust Quital after their last encounter with him in the Nettles, and they opted to keep hold of their weapons.
The doors at the end of the hallway opened to reveal a towering golem flanked by two smaller golems. The Steelshaper intends to crush the constables with these prototype constructs. The party will have to fight their way past these machines if they hope to penetrate the upper level of the Bleak Gate facility and reveal the Obscurati’s plot.
The party headed towards the mountain. They soon found an entrance to the facility thanks to the gas lamps illuminating the inky darkness of the Bleak Gate. They scouted around the base of the mountain skirting the light from the gas lamps to avoid the Ob patrols. They found three large doors in total with no obvious method of opening them from the outside.
The group elected not to wait for one of the patrols to open a door. They instead had Irony perform the “Knock” ritual to unseal the door and then had Doran, Asrabey, Kirk, and Rai push the door open before the guards inside could relock the gate. The constables barreled into the gatehouse. Two Ob guards and two small but vicious shadow creatures called Darklings manned the gate. The party moved to attack before the guards could sound an alarm.
Asrabey rushed in and lashed out at all four guards, causing the Darklings to vanish in a whirl of shadows. Bellicose fired a hail of bullets into the area, attempting to flush out the invisible fiends. One of the Darklings appeared next to Bellicose and attempted to slash him with rusty knives. The other Darkling reappeared in a mine cart at the back of the room and began fleeing down a long tunnel. Doran sprinted past the melee and jumped into the moving mine car, battling the Darkling for control of the cart. The other constables quickly dispatched one Darkling and one of the guards. The remaining guard attempted to flee in the second mine cart, but Rai used the Icon of Urim to raise an earthen barricade in front of the cart, causing it to derail and crash.
The constables closed and sealed the doors after successfully eliminating the gate guards without an alarm reaching the facility proper. The party opted to walk down the tunnel rather than use the carts since they wouldn’t accommodate everyone. After walking a half a mile into the mountain’s interior, the constables reached another large metal door. The constables opened this door the same as the first one. This time the door opened to reveal a wide, empty hallway with one more large set of metal doors at the end.
Expecting a trap, Kirk and Maddox carefully examined the hallway from a distance before entering. They noticed a line of small circular grates on the ceiling along with two small glass lenses on either side of the hall. Most importantly, Maddox spotted tiny seams on either side of the doorway, marking hidden doors. The constables proceeded into the hallway cautiously to examine the doors. As soon as Maddox began to probe one of the secret doors, the main vault door they came in slammed shut and locked into place, trapping Irony, Bellicose, and Grappa outside. Oil began to spray out of the small round grates on the ceiling coating the hallway. The trap was sprung!
Kirk quickly pried open one of the secret doors and barged into the chamber beyond. Three guards in the room began franticly firing their pistols as the constables rushed into the side room. Rai was able to decipher the controls within the room and shut off the oil spray while the others subdued the guards. The constables then pried open the other secret door and rushed the guards within. With the danger past, they re-opened the door to let the others in.
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The constables had managed to infiltrate the facility without setting off a general alarm. Grappa informed them that they had arrived at the lower facility barracks where the normal guards and engineers lived and worked. The party crept along the southern hallway trying to avoid drawing the attention of the many people in the adjoining rooms. Kirk and Maddox had to ambush a guard that was walking down the hall. They were able to take him out right as he rounded the corner. Doran carried the body back to the entrance checkpoint to hide it. The party quickly reached a large riveted grate. Grappa informed them that these grates led to service tunnels, and he was unsure where all the tunnels lead.
The constables decided to make use of the service tunnels rather than the normal hallways. While carefully (and quietly) prying the grate off the wall, another guard rounded the far corner. Kirk had to dash down the hallway and incapacitated the guard before he alerted the entire barracks. The group then entered the pipe-lined service tunnel, closing the grate behind them with sovereign glue. The constables had managed to pass through the lower facility with little resistance.
|
The constables emerged from the service tunnel in a wide warehouse area. Grappa revealed that this chamber had housed raw materials for the project that have since been used. He also told them that the large elevator at the end of the hall was used to bring in raw materials from some point outside (he didn’t know where the elevator led to). The party began prying off a new service tunnel grate when Rai noticed something amiss. The grate was warded with an Alarm spell. The party had been so focused on stealth in the lower level that they neglected to have one of the group’s casters check the grate for magical traps. The constables decided to abandon the service tunnels and take the main entrance into the upper facility instead.
The doors leading into the passage into the upper facility were invitingly open. The constables immediately suspected another trap, but they saw no way to gain entry to the upper facility unnoticed. As expected, the doors slammed shut behind them as soon as they had all entered the large hallway. The voice of Leone Quital addressed them. The Steelshaper demanded they put down their weapons or face destruction. The constables weren’t about to trust Quital after their last encounter with him in the Nettles, and they opted to keep hold of their weapons.
The doors at the end of the hallway opened to reveal a towering golem flanked by two smaller golems. The Steelshaper intends to crush the constables with these prototype constructs. The party will have to fight their way past these machines if they hope to penetrate the upper level of the Bleak Gate facility and reveal the Obscurati’s plot.