Well, that was somewhat of a surprise - a pleasant one, though!
Immeral isn't likely to have had extensive contact with any of this group, but he is likely to at least know of some of them. Mirna, for example, is hard
not to know. I also seem to recall from her background that she's done some things out in the wilderness; it's possible that Immeral has shadowed her some of those times to make sure she didn't get into more trouble than she could handle, but I'll leave that up to her player in case he wants that to be a true secret.
Here's Immeral's working statblock:[sblock=Immeral nar Rayya]
Immeral nar Rayya
Male Eladrin Ranger 1
Alignment: Unaligned
Deity: Sehanine
Region: Evenfall
Height: 6'0"
Weight: 165 lbs
Hair: Silver, worn in an intricate braid interwoven with colorful scraps of fabric, strips of fur, and beads
Eyes: Pale jade green
Skin: Fair
Age: ~60
XP: 0
Str: 11 (+0)
Dex: 18 (+4)
Con: 13 (+1)
Int: 12 (+1)
Wis: 14 (+2)
Cha: 12 (+1)
Hit Points: 25
Bloodied: 12
Healing Surge: 6
Surges per day: 7
Initiative: +4
Speed: 6
Perception: 19
Insight: 12
Action Points: 1
AC 16
Fortitude 12
Reflex 14
Will 13
Basic Melee Attack: +3 (Longsword)
Damage: 1d8 or 1d8+1
Basic Ranged Attack: +6 (Longbow)
Damage: 1d10+4
Skills:
Code:
Arcana +8 (+5 Trained, +1 Int, +2 Racial)
Athletics +5 (+5 Trained, +0 Str)
Endurance +6 (+5 Trained, +1 Con)
Nature +7 (+5 Trained, +2 Wis)
Perception +9 (+5 Trained, +2 Wis, +2 Feat)
Stealth +9 (+5 Trained, +4 Dex)
Feats:
Defensive Mobility
Alertness
Languages:
Common
Elven
Class and Racial abilities:
+5 Racial bonus to saving throws vs Charm effects
Considered a Fey creature
Trance
Hunter's Quarry
Prime Shot
Powers:
Fey Step (Encounter, Move, 5 square teleport)
Nimble Strike (At-Will, Standard, Ranged attack + shift)
Twin Strike (At-Will, Standard, Two weaker ranged attacks)
Fox's Cunning (Encounter, Immediate Reaction, Shift + strong ranged attack)
Hunter's Bear Trap (Daily, Standard, Strong ranged attack + ongoing damage and slow)
Equipment:
Leather Armor, 25g, 15 lbs
Longbow, 30g, 3 lbs
60 arrows, 2g, 6 lbs
Longsword, 15g, 4 lbs
Standard adventuring kit, 15g, 33 lbs
Climber's kit, 2g, 11 lbs
Money:
11 g[/sblock]
I'm still not set on his 1st level feat. There are several other decent alternatives (Quick Draw, Weapon Focus: Bows, Far Shot is possible, Improved Initiative is always nice...) and I'm even considering picking up Ritual Casting, though that's doubtful since there's 2 other strong ritual casters in the group.